Review: BZFlag 3D Tank Game
GonzoJohn writes "LinuxOrbit.com reviews the 3D Tank game BZFlag. 'Have you ever been walking down the street, minding your own business, and suddenly look down to find something you hadn't expected? It might be money, it might be a decoder ring, it could be anything. But the almost universal reaction is pleasurable. 'That's a nice surprise,' you think as you stoop and pocket whatever good fortune has dropped in your path. The same thing can happen in the strangest places. For example, a recent post on our message boards inquired, 'What's your favorite flag in bzflag?'. Not being familiar with the game, I had to ask "What's bzflag?' Little did I know that such an innocent inquiry would result in an almost indecent obsession with a very cool game.'"
I wonder why the "wide angle" flag is considered bad. Yes, it might not be easy to interpret the image, but if you become used to it, the fish-eye certainly gives you an advantage.
*sigh*, I miss college. Enjoy it while you can, buddy. Once you get a "real job", you'll never again work with a bunch of people who all share your interests.
And the men who hold high places must be the ones who start
To mold a new reality... closer to the heart
Actually, more proof that generating the same thing 10000 times isn't the brightest thing to do.
Make it once, save the resulting HTML. If the story changes, remake the static HTML.
More people don't notice 1million downloads of a static page (server wise, bandwidth is another story) -- but you certainly notice a couple million queries with php instances behind them.
Rod Taylor