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Behind the Numbers: LCD vs. CRT

OrenWolf writes "CNet has an article discussing the difference between CRT's and LCD's - where they've been, where they're going, and what to look for when buying one. They inclde information on how to judge the most important (and most overlooked) features in LCD's, the rise/fall of pixels, something that keeps most gamers away from them." Good summary type piece, although nothing exceptional for the more hardcore techie.

2 of 284 comments (clear)

  1. Tom's Hardware has an excellent comparison by Canabinol · · Score: 5, Informative

    This article over at Toms does an excellent job of describing the technical differences between CRT and LCD.

    He also has a recent roundup of the current LCD players and what to look for.

    C.

  2. Re:"Graphics designer would not touch a LCD" -- BS by John+Whitley · · Score: 5, Informative

    Not only are the Apple Cinema (and Studio) LCD displays coveted by graphic designers and other professionals who do color work, you can actually use external color calibration equipment with them just as is done with CRTs and get reliable results for production printing. This article's information, while accurate for run-of-the-mill LCDs, perpetuates a lot of "old news" about LCD tech that is soon to go by the wayside.

    BTW, the stated viewing angle on these is 170 deg, and they darn well mean it. Comparing (e.g.) a laptop LCD to these is wholly inaccurate -- not all LCD panels are created equal these days.

    Anyone know of other displays that have managed to ship with panels of this quality?