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The Lure of Heroinware

blankmange writes "news.com reports: When games stop being fun; where the line between reality and fantasy blurs. Another story about games and the adults who can't stop playing them. It seems that we can't be held responsible for our actions -- it must be the 'heroinware' that game companies are producing...." Mmmm, Evercrack. T. pops in: Don't worry, games aren't addictive, but here's the announcement of a 24-hour gaming TV network for those unexplained late-night cravings. (Thanks to joestump98.)

3 of 382 comments (clear)

  1. This article is inaccurate by danny256 · · Score: 0, Flamebait

    because I doubt the author has ever used heroine. I have used heroine and I've played everquest, there is not comparison. Haroine is a lot more enjoyable and a lot more addictive. The same goes for cocaine. I think that games can be addictive along the same lines as coffee or cigarettes but not hard drugs. The biggest issue is there is no withdraw, if I take an everquest freak and make him stop playing, he will get better every minute, but the heroine addict will keep getting worse as withdrawl sets in. If someone really has a problem with games my best advice is to take up drugs, you will make a lot of friends and you won't think about the games any more.

  2. Re:hmmm by Wakko+Warner · · Score: 2, Flamebait

    So, instead, we should blame everyone else but the sole person responsible?

    You're a fucking retard.

    - A.P.

    --
    "Remember when the U.S. had a drug problem, and then we declared a War On Drugs, and now you can't buy drugs anymore?"
  3. Re:So... by 56ker · · Score: 1, Flamebait

    If it were the UK the politicians would be launching a campaign to fight the *causes* of video games.