The Lure of Heroinware
blankmange writes "news.com reports: When games stop being fun; where the line between reality and fantasy blurs. Another story about games and the adults who can't stop playing them. It seems that we can't be held responsible for our actions -- it must be the 'heroinware' that game companies are producing...." Mmmm, Evercrack. T. pops in: Don't worry, games aren't addictive, but here's the announcement of a 24-hour gaming TV network for those unexplained late-night cravings. (Thanks to joestump98.)
Here's an interesting quote from Planetside's FAQ, another game by Verant, the creaters of Everquest:
What is the goal of the game?
To be more addictive than any substance known to man.
Probably said with tongue in cheek, but still, they recognize what their cames can become to some people.
I want to start smoking just tick those people off.
Betcha didn't know that the American Legacy Foundation, who produces these ads, is funded by the tobacco companies as part of the national tobacco lawsuit settlement. So while some people (the CDC, etc.) think they're the greatest thing ever, the conspiracy theorists say that the over-the-top style is part of a tobacco industry plot to make everybody smoke more. Apparently the conspiracy theorists are at least partially right on this one...