The Lure of Heroinware
blankmange writes "news.com reports: When games stop being fun; where the line between reality and fantasy blurs. Another story about games and the adults who can't stop playing them. It seems that we can't be held responsible for our actions -- it must be the 'heroinware' that game companies are producing...." Mmmm, Evercrack. T. pops in: Don't worry, games aren't addictive, but here's the announcement of a 24-hour gaming TV network for those unexplained late-night cravings. (Thanks to joestump98.)
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