Mods: "Lifeblood of Gaming Industry"?
Jadsky writes "Salon is is running a story about how modifications to games are now the lifeblood of the industry. It cites "Day of Defeat", an add-on to Half-Life, and proceeds to give an analysis of the history and current work on game mods. It also mentions Castle Smurfenstein and the Doom Construction Kit, which many of us played with before there was z-space."
Really, I don't know what you are complaining about. Microsoft Office and Visual Studio have tremendous scripting features, as does just about every major application these days. It's not like Valve gives you the Quake 3 engine source code, they just give you the data manipulation tools for the data on which that engine operates.
personal attacks hurt, especially when deserved
That, IMHO, CounterStrike is STILL selling copies of Half-Life, while the game itself is getting pretty old. This is a proven case where a mod was more popular than the origional game.
The even made a box edition because it was selling so well.
My $0.02 will always be worth more than your â0.02, so