WineX 2.0
ZaMoose writes "Looks like Transgaming has released version 2.0 of WineX (with full support for Jedi Knight II and initial 3D sound support. Joy!) Prepackaged .debs and .rpms are available only to subscribers, but you can always just download and compile it yourself (you just won't get the nifty SafeDisk workarounds/InstallShield proprietary stuff)."
Lost in this release is a far more important announcement. Transgaming is throwing support behind a fork of Wine: ReWind!
Seems, they take issue with the recent change of licenses for Wine. They are actively encouraging developers to contribute to there X11 fork. Understanding that a vote of the developers leaves there branch in the minority, they are touting cash incentives and the some of there 2.0 source as bait.
The war of the branches begins...
It's a question of motivation of game writers.
Scenario A.
Goal: I want to popularize the platform XYZ, because I think it's great. I want more people to use platform XYZ.
Action: Let's implement some game for XYZ.
Scenario B.
Goal: I have a great idea for new game. I want more people to play my game.
Action: Let's choose some platform that (a) allows to write games easily and (b) delivers games to broad audience.
Rhetorical questions:
- Which scenario delivers better games?
- What is the platform of choice in scenario B?