DreamWorks Switches to Linux
tal-home writes "Newsforge has a story about the decision Dreamworks made to port ALL of their front-end servers and workstations to Linux.
Their new movie, called 'Spirit: Stallion of the Cimarron' which will hit the theaters in late May, was created in a 100% Linux enviroment, unlike older movies like Shrek and Lord of the Rings that used IRIX servers as a rendering farm. It's a good time to mention that this move by DreamWorks also includes porting the artists workstations to Linux, in addition to the servers.
Redhat and HP helped out in the switch." Word has it that Adobe may be pursuing unix versions of it's toolset as DreamWorks isn't the only shop switching.
If open source is going to succeed on the desktop, there have to be open-source apps. The average user couldn't care less about the OS, and may not even know what an OS is. The way to impress non-geeks with open source is to show them some applications.
Find free books.
and Linux becomes illegal (you can't have efective copy prevention with source code), what will the movie studios (the same who pushed the SSSCA in the first place) use then?
I want to know, why on earth would Dreamworks want to switch to Linux.
Yeah, too bad there's not some sort of article about it to explain why they switched.
After the Dmitry and DMCA flop by Adobe, I will never purchase an Adobe product and I swear to gawd I will save my friends and co-workers from thinking about purchasing an Adobe product. So, if Adobe is finally convinced it can make a few more bucks by porting its apps to Linux, perhaps Adobe needs to correct its public relations fiasco and not with a mere press release, but something more sublime; maybe a contribution to EFF? Until such an event, no way, no how, Adobe --- not on this Linux box. I will not just forget Adobe's mistake and I hope others will not.
"There ought to be limits to freedom"
Well.
Unfortunately there's too many patents in the field. It is impossible to create a software which doesn't violate at least some of them. For example color management is highly protected area. From this background it's pretty simple why there isn't any commercially viable open source options available...
Ville
We're pro-MPAA today? I thought that was Tuesdays.
"fter the Dmitry and DMCA flop by Adobe, I will never purchase an Adobe product and I swear to gawd I will save my friends and co-workers from thinking about purchasing an Adobe product..."
I sympathize with your view, but the reason that Adobe is so popular is because it makes a totally kick as series of products. If I lose Photoshop or After Effects, I don't have a whole lot of good choices to replace them with, especially for the money. You wouldn't be 'saving me' from Adobe, you'd be hurting me if you convinced me to switch.
I really don't like what they did with Dmitry, but I need a solution to express my disgruntlement with them that doesn't involve crippling my productivity.
I have the same issue with Blizzard. I've been asked to boycott Blizzard over using the DMCA to shut down BnetD. The problem I have with that is a healthy game industry = better job market for me. Blizzard consistently makes kick ass games. Not buying Blizzard 3 would do more to work against me than help prevent them from further DMCA abuse. On top of that, I think Warcarft III will be lots of fun, and I'd hate to miss out on that too.
So what do we do? I'm open to suggestions as to how to let these companies know what they're doing is unacceptable without creating ripples in the good work that they're doing. One idea is to make their email address available so people can write in their complaints. Another would be to have Slashdot carry a banner encouraging people to read about what happened and, again, give them an email address they can send complaints to.
Personally, I think this would be far more effective than saying "I won't buy your product even tho I need it."
"Derp de derp."
Six months ago, Adobe was evil incarnate here on Slashdot. Today there's an unsubstantiated rumor that they might port their proprietary DMCA-protected crap to Linux and suddenly they're an Angelic mom-and-pop operation that can do no wrong.
When this lame movie comes out on DVDCCA region-encoded SSSCA copy-protected discs you'll all be like kids in a toy store, and the hell with Dmitry Sklyarov or Ed Felten or Eric Corley and what they suffered through because of companies like Adobe.
You people are the best supporters Eisner and Hollings could ever ask for.
I'm a little surprised they also switched the workstations to Linux as well. In the short term I can imagine that being a real headache, but in the long term...I dunno.. that could be a really good thing.
.AVI, and then track my mouse movements over the movie. While it played back, I moved the mouse around the items of interest and saved that information into a text file. Then I converted the text file into a Lightwave motion file and loaded it into the eyes.
When you do 3D animation (or digital art of any kind, really...) you don't just have one or two programs that do all the work. You have to constantly come up with new and creative solutions to animation problems. When this happens, the artists really get close to their machines. I'll give you an example: I'm a Lightwave animator running on Windows 2000. Lightwave's scene files are text based, which means I can modify a scene without necessarily having to do it through Lightwave itself.
I had a problem once where I wanted to animate realistic eye movement. Doing it by hand would be incredibly time consuming (Not to mention repetitive...) So I came up with an inventive solution. I parented the camera in Lightwave to the 'neck' of the person, and rendered a wide-angle avi from that person's perspective. Then I wrote a quick VB-App that used MS's Media Player ActiveX control to play back the
The effect was surprising! Within 6 hours or so of programming, I had written a primitive mo-cap (Mouse capture?) program that would be useful for a lot of things, not just eye movement. All this was possible because I understood VB, Windows 2000, and Lightwave. This happened to be so valuable that I bought a Windows 2000 laptop so I could experiment more with this technique in my free time.
The reason I'm surprised at the workstations switch (I should say 'initially surprised...') is that familiarity with your computer/OS is key to coming up with inventive solutions to problems. Since Linux is fairly new to the animation scene (on the creation side, not the rendering side...), it's hard to imagine those entering the animators job market would already be experienced with that OS. They'd have to re-learn how to use their computers. That may or may not be a problem, but it's a concern I have.
My point of view on this topic is starting to change after I started to write this post. It is starting to make more sense now. It is a lot easier to get my hands on a personal copy of Linux than it is to get Windows 2000 or OSX. At that point, the brand of processor becomes the least of my concerns, just the speed of it. It'll take some getting used to, but when all the dust settles, I think Dream Works will be in for a nice boost in productivity.
What I did with VB sounds like it'd be far easier on Linux. I can imagine 3D Animators eventually having more and more programming/scripting capabilities at their disposal. With these skills comes a more robust solution for any problems that arise. Hmm... maybe I should build a Linux box now.
"Derp de derp."
I wouldn't hold your breath waiting for Photoshop on Linux because not a lot has happened in the UI front since this comment was written.
What is it about slashdot, where disease corporations like Disney and other MPAA members are alternately booed and cheered?