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Salon Goes Inside the X-Box

Romancer writes "According to this article, Recent X-box "Sales have been disappointing, and the co-creator of Microsoft's game console just quit his job -- a day before a book portraying him as a hero hit the bookstores." " The article itself is allright, but it has a lot of good links.

15 of 468 comments (clear)

  1. First try. by digitalunity · · Score: 4, Insightful

    Microsoft needs to help the developers. Give them free dev kits. Give them free support. If you built it, they will come.

    Without massive developer interest like there was with the Sony PS1, you end up with a flop like the Dreamcast. Good games are the only thing that will keep the customers interested.

    No amount of advertising can compensate for mediocrity...

    Wait a minute. Did I just say that about MS?

    --
    You can't legislate goodness. Let each to his own destiny, by will of his freely made choices.
    1. Re:First try. by magicsquid · · Score: 5, Insightful

      There's a problem with your logic. The Dreamcast had a huge number of GREAT games and yet it still fell prey to the onslaught of PS2 hype that Sony generated.

      Unfortunately, in this day and age good games aren't enough to carry a system. You also have to spend lots of cash on solid marketing and name recognition.

      --


      "Chances of RHIC-induced Armageddon are exceedingly rare, but... you never know." - MIT Physicist Bob Jaffe
    2. Re:First try. by Junks+Jerzey · · Score: 5, Insightful

      Microsoft needs to help the developers. Give them free dev kits. Give them free support. If you built it, they will come.

      Sorry, that wouldn't help. They'd just attract a lot of people writing Mario Kart clones and such. Developing big name console titles is a very expensive business. The typical game costs 4-5 million ($US) to develop. You're not going to say "Yeah! Xbox!" just because you get a free dev kit. That the Sony kits originally cost $20,000 is irrelevant when you're looking at blowing five million dollars.

  2. Seamus Blackley's Story by timothy_m_smith · · Score: 5, Informative

    All of the articles talking about Blackley's departure as being a sign of XBox's fall are mostly just hype. Blackley did this interview with Gamespot and said that his departure had to do with the coming of E3 and the formation of his own game company.

  3. Re:Actually surprising article... by squaretorus · · Score: 4, Insightful

    It gives me the hope that maybe a company software based or not will come along and make some business decisions that are not bone-headed and knock the Borg off their perch

    And then we can start bitching about THEM!

    Seriously - we don't want any ONE company to knock them off the perch. We want the hordes to eat the perch! making sure no one else gets up there to crap on us again!

  4. Is it just me or are journalist's brains melting? by sam_handelman · · Score: 5, Insightful

    "Opening the Xbox" is published by Prima Publishing. Among gamers, the Prima name is best known for publishing strategy guidebooks for a wide variety of console and computer titles. Prima guides are currently available for more than a dozen Xbox games, including Microsoft's popular shooter Halo and gridiron simulation NFL Fever 2002. Strategy guide publishers like Prima often depend heavily on the cooperation of game companies -- like Microsoft -- to release hint books that are information packed, timely and useful to gamers.

    They also depend on mushbrained "journalists" giving them free advertising. That paragraph is worded like a prima press release, no one uses "information packed" in any other context.

    Question - is Mr McCauley (who wrote the Salon article) a complete tool, or did he agree to include that exact phrasing in exchange for getting some sort of access? Have things gotten to the point where companies like Prima can dictate terms to the press? (He actually works for the Philadelphia Inquirer, not Salon.)

    --
    The good and new comes from no quarter where it is looked for, and is always something different from what is expected.
  5. Re:It was born dead already by Anonymous Coward · · Score: 4, Funny

    Its just a computer inside a pretty box that connects to your TV so you can play games

    Yeah, those have never succeeded.

  6. XBox is a great system. by NetJunkie · · Score: 5, Insightful

    I have all the current consoles, in fact, I have almost every console that has been made.

    Of the current three the best hardware is the XBox. You get the HD for saving games and adding levels/characters/etc. You get true high definition support. True wide screen support. And very good Dolby Digital 5.1 sound. The GC game selection isn't very good, but it's cheaper. It has no DD and not all games support 480p resolution. The PS2 can only do DD in cut scenes. Not many games at all do wide screen. Both the GC and the PS2 still use memory cards. The XBox also has the shortest load times for games by far. The XBox also has built-in Ethernet.

    As for game selection the PS2 wins, mainly because it's been out so long that the good games have appeared. Nintendo needs to get their Mario/Zelda/Metroid games out NOW. Microsoft is steadily releasing good games. Also, go hit IGN sometime when a game comes out on all three consoles. They have started doing very good side-by-side-by-side comparisons, and the XBox always wins. Better graphics, better sound, and sometimes extra levels/characters/etc.

    Microsoft won't lose this. They have far more plans for this system than a simple game console. Give them another year to get even more good games out and we'll see what happens.

  7. Microsoft Sensitivity by Alien54 · · Score: 4, Insightful
    Takahashi realizes that his book may annoy Microsoft corporate types. "Any of the insidery stuff they just really didn't want to get out," he said. "The fact that the initial code name was Project Midway -- they don't want the Japanese people to know that because it will hurt their feelings." The Battle of Midway in 1942 was the turning point of the Pacific War. Before the November 2001 launch of the Xbox, all of the players in the console hardware market -- Sony, Nintendo and Sega -- were Japanese firms.

    This is the famous Microsoft sensitivity and respect to the rights and cultures of others coming to the fore.

    Seriously, this sort of thing is a part of the corporate culture. _Somebody_ had to approve the code name.

    It comes down to how much respect does MS have for others, inside the company?

    --
    "It is a greater offense to steal men's labor, than their clothes"
  8. Re:Cheap Server? by Fulcrum+of+Evil · · Score: 4, Insightful

    As it turns out, the X-Box contains a couple layers of hardware based encryption. For instance, I'm pretty sure that you can't run any code from CD unless it's been signed with a key that MS possesses - development is done on the disk. None of the software that supports this is accessible from the game, and the hardware is likely prtected too, so you'll have a bitch of a time loading linux on it.

    --
    "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
  9. Re:X Box is finished by Wingchild · · Score: 5, Insightful

    I agree, MS could cut prices to such a level that they could flood the market with cheap units. However, unlike the old Vetrex system which had an asteroids-like game burned into the console ROM itself, the X-Box requires software - and there lies the deficiency.

    Microsoft made all the same mistakes that Neo Geo did in releasing a console - all the same mistakes that 3DO did. (Please tell me I'm not the only gamer old enough to remember.) Impressive hardware, nice design specs, even a cool niche idea - but not enough support. The Neo Geo was only for NG games and didn't have third party support that I'm aware of. The 3DO had so few games that I hesitate to think of more than one offhand.

    The X-Box has fallen into the same perilous pitfall. MS built a system that's a bear to develop for and they didn't secure enough games on release day. Hell - in their release year.

    The Gamecube sells because Nintendo has the almighty power of branding in the console market, and because they've got games by legendary designer Shigeru Miyamoto; that makes a lot of difference. Nintendo isn't about games, it's practically about franchises, esp when Miyamoto gets involved.

    The Playstation 2 sells because, even though it's beastly hard to develop for, it was backward compatible with the libraries of PS1 games already out there. ("Look, Mom! You don't *need* to buy me all new games!") On top of that, they've got heavy duty third-party support: Konami's Metal Gear Solid series, and Squaresoft's Final Fantasy, to name two offhand.

    MS didn't pay attention and has wound up in a bad way. On top of not paying attention to the console market, which they really didn't know, MS didn't even pay attention to the *PC* market, which is their bread and butter. They should know how tight the hardware markets are and how difficult it is to sell a third-party system; they've spent years ensuring this is how it would be. Yet, even so, they distribute the X-Box -- a scaled down PC, with the ability to port your PC games to it -- which places it directly in contention for a part of the PC Gamer market.

    Alas, PC gamers have already bought their hardware and aren't bloody well likely to jump ship for Halo's sake.

    -

    I just don't know. MS has made every mistake they possibly can make with the X-Box. I don't see that unit climbing out of obscurity. They should lick their wounds and prepare for round two, because this one is lost; maybe they should go read about Sega's console history, and see how Sega made the leap from the Master System to the Genesis. (and then *not* follow them down the same paths as the Saturn or the Dreamcast..)

  10. Re:Cheap Server? by linzeal · · Score: 4, Funny

    give it to the netbsd geeks they could get netbsd to run on a left-handed and broken abacus.

  11. Re:It was born dead already by clontzman · · Score: 5, Funny
    Its just a computer inside a pretty box that connects to your TV so you can play games.

    Er... isn't that the definition of a video game console? What do you think is inside the GameCube -- Keebler Elves?

  12. How ridiculous by Spankophile · · Score: 4, Insightful

    The article is biased, and full of contradictions.
    It tries to make the point that since the head of the development effort is quitting his position, he must know something we don't, and that the XBox must be doomed. It then follows with this:

    --quote
    "Absolutely! Xbox kicks ass."

    But, hey, what else would you expect an ex-Xbox evangelist to say?
    --endquote

    So... he's not quitting because the Xbox is doomed? What's this article about again?

  13. Console "Network effect"? by bstadil · · Score: 4, Insightful

    Why is the Console "Network effect" never mentioned. Has anyone ever seen something on the local geographical distribution of console sales. Local, like by city or smaller geographical units.

    Most gamers buy the same console as their friends so they can share games. This would make the incumbent almost impossible to dislodge and might be the "real" reason the market can't sustain 3 consoles. Dreamcast had lots of good games but I think the "Network effect" killed it, little else.
    This would mean that Japan for sure is dead for Xbox (see sales data below), Europe will depend on the GC early succes. The GC addresses a slightly younger audience so they are to a lesser degree taking on PS2 head-on. Sales of Consoles in Japan early April. Third week sales is out but I couldn't find it)

    Quote
    Sales tracking firm Media Create reports that in the first week of April (4/1 - 4/7), Microsoft sold an abysmal 2,179 units, a number that in and of itself is astonishingly low for a newly-released console system. But when you examine sales of some of the other hardware on the market, the news gets even worse. In the same week in April, Sony's seven-year old PS one platform sold 3,959 units. And get this--Sega's discontinued Dreamcast console even managed to outsell the Xbox with 3,427 units purchased by Japanese gamers. As for the other next-generation platforms, the PS2 and the GameCube sold 80,734 units and 15,06
    8 units respectively.

    --
    Help fight continental drift.