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New Preview of Neverwinter Nights

H3resy wrote to us with a new preview of Neverwinter Nights. The game continues to look great - and combined with its release date being right around Warcraft III, I suspect sleep will not be an option.

13 of 230 comments (clear)

  1. beta test by Anonymous Coward · · Score: 5, Informative

    You can sign up for the beta test at betatests.net as well.

    1. Re:beta test by Spoons · · Score: 5, Funny
      You can sign up for the beta test at betatests.net as well.

      If I had mod points, I would mod you down. Too Informative: -1

      Now there is no way I a going to make the beta. Thanks a lot. :(
  2. Re:alternate platforms by Loligo · · Score: 5, Informative

    we need more games for alternate platforms like macosx, linux, *bsd, etc.

    According to the NWN faq, the box will contain media for Windows, Linux, and MacOS.

    -l

  3. Re:Flash! by Chiasmus_ · · Score: 4, Funny

    You know what annoys me, is that when IE pops up the window saying "Do you want to install and run Flash 6.0?", there's no checkbox saying "Never ask me this again." Or, better yet, saying "NO, FOR FUCK'S SAKE, I HATE FLASH, AND IF I COULD TRAVEL BACK IN TIME AND SLIP AN ABORTIFACIENT INTO EACH OF MACROMEDIA'S ENGINEERS' MOTHERS' DRINKS, I WOULD."

    (And I'd like that button for Comet Cursor even more...)

    --
    "Beware he who would deny you access to information, for in his heart he deems himself your master."
  4. Good news! by awptic · · Score: 4, Informative

    I didn't see mention of this in the article; just wanted to mention that a Linux version of this game will be released at the same time the Windows version does! It's nice to see gaming companies are taking Linux seriously as a gaming platform.

    1. Re:Good news! by stefanlasiewski · · Score: 5, Interesting

      Not only that, but the Windows, Linux & Macintosh versions all come in the SAME BOX, so we
      dual-boosters can try it out on both systems.

      The downside here is that Bioware may have trouble determining the number of users who use Linux vs Windows vs Macintosh. So remember: if you use Linux, remember find the little postcard, check the box next to 'Linux' and send it off.

      Otherwise, they'll never know...

      --
      "Can of worms? The can is open... the worms are everywhere."
    2. Re:Good news! by LMCBoy · · Score: 4, Informative

      The game will include Windows, Mac and Linux binaries all in the same box (except the toolset, which is windows-only). This is still the plan (I'm a regular at forums.bioware.com; for evidence search on "linux" there).

      They just don't have system specs published for mac and linux yet.

      --
      Liberal (adj.): Free from bigotry; open to progress; tolerant of others.
  5. Makes multiplayer AD&D rpgs any sense ? by Krapangor · · Score: 4, Interesting
    There are two options:
    1. Turn based - this means that you can screw any human player of the game by just taking "enough time" for a turn.
    2. Real time - this reduces to strategic AD&D concept to Diablo style brainless monster wacking.
    So I wonder why they are so keen on providing multiplayer abilities for NeverWinterNights.
    And why does one play an rpg anyway ?
    For the story of course ! Has anyone here played Baldurs Gate, Pools of Radiance (the old, non sucking one), Ultima or Wizardry for monster wacking ?
    And don't object with "Diablo". If Diablo is an rpg then Quake is a flight simulator.
    --
    Owner of a Mensa membership card.
    1. Re:Makes multiplayer AD&D rpgs any sense ? by Spy+Hunter · · Score: 4, Informative

      The Dungeon Master mode makes it all worthwhile. The Dungeon Master can control the plot in real-time for you, allowing actual logical storylines to progress and evolve. No more will you have to listen to the NPC say the same stupid thing five times over because that's all he has to say, the dungeon master can take control of him and tell you whatever he wants.

      --
      main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
  6. "Real time", but with new approaches by StupidKatz · · Score: 4, Informative

    The FAQ states that they are well aware of the low-ping click-fest that many real-time multiplayer games have turned into. It also states how they're using a "multilayered" approach to combat, where you default to using a basic attack unless you stack up additional moves in your combat queue.

    Sounds a lot like how Star Wars: Galaxies is doing theirs. I'm interested to see how it works out.

  7. Re:alternate platforms by LMCBoy · · Score: 5, Informative

    It is great that it's coming out for Mac and Linux at the same time as Windows. However, be aware that the toolset (which is what really sets NWN apart from, well, everything) is Windows-only.

    --
    Liberal (adj.): Free from bigotry; open to progress; tolerant of others.
  8. Re:Toolkit by jgerman · · Score: 4, Informative

    Yeah, the whole game IS the editor. The adventure that get's shipped will have been created with the very same tools that you get, assuming they are sticking to what they said over a year ago. That's what attracted me to it in the first place. There was a SSI D&D creator, I forget the exact title, but it allowed you to create gold-box games. There was actually quite a large user scene for it. Hopefully it will be the same for NN, I'd love to play and convert old adventures, as well as create new ones.

    --
    I'm the big fish in the big pond bitch.
  9. How does it compare to Icewind Dale? by Bryan+Ischo · · Score: 4, Informative

    I never played Baldur's Gate, which this Neverwinter Nights seems to be related to (being written by the same company and of the same game genre), but I did play Icewind Dale, which got rave reviews as a great RPG.

    Only, I thought Icewind Dale sucked. Badly. So badly that I never got beyond the first mountain pass. Here is why I thought that Icewind Dale sucked:

    1. The graphics were not that great. The characters you get to select from look like they were all scanned from an airbrush that was copied out of the back of some dungeons and dragons magazine. The characters, monsters, architecture, etc, drawn in isometric view were very good either.

    2. When generating a character, you get to choose from lots of neat races, like elf, half-elf, human, dwarf, etc ... but then when you go to actually assign skill points, and strength points, intelligence, etc, you can just move any number of points from any column to any other. So you can create a dwarf that has the exact same characteristics as an elf. What is the point of having character races if you can just arbitrarily change stats any way you like? It really takes the fun out of designing a character. There is no challenge, and in fact the race becomes nothing more than a name.

    3. The gameplay sucked. Lots of clicking around, trying to select the correct group of people and make them do the correct thing. They're always doing something stupid - running back and forth trying to stand on the spot that you clicked on rather than fighting back against the orc that is pummeling them, or getting all clogged up at an entranceway, or stopping altogether because someone else who was trying to go the same way they were was in the way for a moment. It was just frustrating and annoying trying to control all of my party members and trying to make them do something reasonable all of the time.

    4. Fighting monsters is way too hard and gives way, way too few experience points. I played forever waiting for any member of my party to get enough experience to gain a level. I needed like 2,000 experience points to get to level 2, and was getting like 10 for each monster I killed. And finding creatures to fight, and then finishing them off, took forever. So after hours and hours none of my characters had even advanced a level. How lame.

    5. Stupid quests. All of the tasks that I was asked to complete by the townspeople in the first town were just uninteresting and dumb. They were all of the form "go get this thing and take it to that person." Lame. And then the amount of experience I would get for doing that was low anyway. Although, at one point I was walking around in a basement and I opened a door to find a boy who was afraid to go back to town or something. I didn't have to do anything at all, I just randomly happened to open that door, and the kid went back to town and I got like 500 experience points for each character. WTF?!?? Opening a door at random gives me the same experience as killing 50 orcs? It's no fun to try to build up your characters when fighting hard against monsters gives you almost no experience, but randomly happening upon lost children gives you tons.

    6. Bugs. The game would slow to a crawl and then crash every so often.

    Eventually I gave up and realized that the game was a total waste of my time. It had to be one of the worst games I had ever played. And yet I read all over the place about how it was such a great game.

    Needless to say, I am extremely skeptical of the entire RPG genre, especially anything from BioWare.

    If it weren't for Fallout 1 & 2, which were two of the best games I have ever played, I would probably write off the RPG genre altogether.