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Gamespot Goes to Subscription Model

-PS-Sangloth writes "Gamespot, arguably the best video gaming website will expand in July to a pay service(Gamespot Complete). It seems that while review scores will be free, the actual reviews for new PC games will cease to be available to non-payers 7 days after the review was written. This is a real pity, I suspect many PC Gamers, like me, don't have credit cards(or cash), and Gamespot has good, hard, objective reviews. Read what they said at Gamespot Complete."

7 of 221 comments (clear)

  1. Um by autopr0n · · Score: 5, Insightful

    If you can't afford a couple bucks a month, how can you afford spending $40/50 a month on new PC games?

    --
    autopr0n is like, down and stuff.
    1. Re:Um by 56ker · · Score: 5, Insightful

      Yes but people are reluctant to part with any money at all for content on the web that can be found elsewhere for free. After all you can find other reviews for nothing - but you can't get the games for nothing. However what's to stop people just viewing the google cached page to get around this?

  2. Broadband? by Mark4ST · · Score: 5, Interesting
    It seems that everything on the internet is becoming a pay service. I miss the days when a simple banner ads could cover the bills.

    If this progresses, I can see broadband sales suffer. The only reason I got broadband in the first place was because of bandwidth intesive sites (like Gamespot's streaming video, massive MP3 downloads). If all the big-bandwidth things go "pay" then there'll be little reason to pay thru the nose for a breadband connection.

    I'm already paying enough for broadband service; I can't justify the expense of paying for content.

  3. Seriously, who will buy? by Beowulf_Boy · · Score: 5, Insightful

    Alot of gamers are in college or below, and have no money. I make 6$ an hour, there is no way I would even spend 2$ a month on this subscription service. And I am sure that 99.99% of others agree with me on that. Is that .01% of people who actually pay going to make them more money than the 100% of people that would otherwise just deal with the ads?
    If gamespot charges, now I will just go somewhere else. Until it is a proprietary service, and gamespot only offers it, will I pay. And I still probably won't pay either! This is just like fileplanet. Either pay 50$ a year, or wait in line for an hour. I just run an internet search on the file and get it elsewhere, its not like they are the only ones with it.

    1. Re:Seriously, who will buy? by xigxag · · Score: 5, Interesting

      I make 6$ an hour, there is no way I would even spend 2$ a month on this subscription service. And I am sure that 99.99% of others agree with me on that.

      The thing you have to realize is that, for people like you, Gamespot wants you to go away. Right now every time you log onto their site, you are costing them money. So they will be happy to see the back of you. However, they are willing to let you stick around and look at their crippled site, provided you will submit to those ultra-intrusive popups which will actually make money for them. Because despite what people may want to believe, content might be free -- sometimes -- but bandwidth sure as hell ain't.

      --
      There are two kinds of people: 1) those who start arrays with one and 1) those who start them with zero.
  4. Almost there by The+Cat · · Score: 5, Insightful

    sigh... It's almost to the point where the comments can be written with only the headline.

    Myths:

    1. Nobody will pay for content
    2. People don't trust on-line transactions
    3. "I'll never pay for anything on-line"
    4. I don't have a credit card therefore I can't buy anything on-line

    Colloquialisms for "pay" that ALWAYS replace the word "pay" when describing an actual transaction of less than $100:

    1. Plunk down
    2. Shell out
    3. Fork over

    Example: "Before I [colloquialism] [$amount] I want [impossible amount of value]"

    The reality is that the economy of the Internet will include many billions of dollars of purchases, and that these purchases not only will happen but are happening already. If people want to have any influence on this, then they HAVE TO PARTICIPATE IN THIS ECONOMY. "Vote with your dollars" appears in almost every group of comments. Fine. Everyone should not abstain when it comes to electronic commerce.

    The Internet costs money. It always has, and it always will. It was never, is not and will never be free as in soda. :)

    These articles are almost always on the same page with "Quake|Everquest|Neverwinter LXVII Almost Here!" and "Will E-books work?" articles, both of which routinely contain at least 200 comments with something along the lines of "Ooooh GIMME! GIMME! GIMME!" and the electronic equivalent of waving a handful of cash in the air.

    The truth:

    1. Free on-line content is only free if your time is worth nothing.

    2. Even on the Internet, you get what you pay for.

  5. Re:What a shame by edp · · Score: 5, Interesting

    I think there is a fourth viable business model. I click on a page with content, and a dialog box comes up: "The charge for this page is $.10. Choose an option: Pay via PayPal. Pay via Amazon. Add a new payment service. Do not view this page."

    The third option connects to some (possible user selectable) directory of payment services, where the user can communicate with various services and register, thus adding the service to the dialog box in the future. That's how the first two options would have gotten there, or they would have been installed by the PC or system seller.

    Clicking on the dialog box is all that is necessary to authorize payment. All other details have been dealt with previously in registration with the payment service, so web surfing is still fast.

    Small payments would be economical once the infrastructure is there. Software should give the user additional control and convenience. For example, the user could authorize payment of the next 100 charges of $.10 or less at GameSpot, so their software wouldn't bother them with a dialog box for a while, but spending wouldn't get out of control without them being reminded.

    Content providers would need to give the user some indication of what they would be receiving, to entice users to pay. E.g., GameSpot could show the first few paragraphs of a review, with a for-fee link to the whole review.