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Back on TV: Max Headroom

infofreako writes: " Everyone's favorite 80's construct, Max Headroom, has returned thanks to the people at TechTV. According to their website, they will be rebroadcasting all 14 episodes starting this Friday! This series was doing ethics themes based on designer babies, corporate controlled media, brain scanning and more before some of us were capable of hitting record on the old VCR. "

3 of 309 comments (clear)

  1. Re:Pirate TV by checkitout · · Score: 5, Informative

    Thanks! here you go: Pirate TV signal on WTTW

  2. Re:Ananova by Accipiter · · Score: 5, Informative

    I mean, if the entire Titanic can realistically be rendered, why not be able to render a person in real time with realistic voice synth and physics?

    Are you serious? If you are, you obviously have absolutely no grasp of how 3D modeling works.

    Rendering something like the Titanic is easy. (Not easy in the sense that anyone with a copy of 3D Studio MAX can do it, but easy in the sense that it's just a ship.)

    When you create something in 3D like the Titanic, it's based on specifications that do not change. Lighting is constant, shapes stay the same, and moving parts are minimum.

    Compare that to attempting to duplicate a person, detailed, in 3D. People are tremendously harder to do than objects, because people automatically scrutinize other people. That's why when you look at a movie like Final Fantasy, you can say "Wow, they sure are realistic, but there's just *something* not right."

    With a person, you have to deal with mouth movement (a very difficult thing to model in 3D), eye movement, muscle expansion and contraction based on movement, bending limbs and joints, breating, and a whole host of other factors. Then when you get into voice synthesis (which is still not perfect, but AT&T is making leaps and bounds.), and physics modelling on things such as cloth and water... It's all very hard.

    So between rendering something like a ship moving through the water, or creating a realistic person in 3D, the ship is a lot easier to do. It may be painstaking in detail to create, but it's still just basic shapes.)

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  3. Re:A propos 80s: LaserDisks to FireWire, anyone? by n6mod · · Score: 4, Informative

    There is no "better than connecting it to Video-In..."

    Laserdiscs are, believe it or not, analog. (The video is, anyway, there were a few incarnations of digital audio.) Worse than that, they're composite video, so you need to decide whether the comb filter in your capture device is better than the one in your LD player. (Decide this by testing with a good monitor. Dot crawl sucks.)

    I have a pretty sizeable collection of Laserdiscs, and keep meaning to start converting these to DVDR. I have this bizarre hangup that I need to move the AC3 audio, and I haven't found any way to capture AC3 with a S/PDIF card. (Pointers appreciated!)

    The reality is that I should ignore that, since anything I might have with AC3/DTS is recent enough that it's likely to be rereleased anyway.

    Back to your question, spend as much money as you can bear on the capture device, (I have a Director's Cut, but would get a DA-MAX if I were doing this for money.) think about a proc-amp (might not be necessary) and go for it.

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