Linux Powers Digital Muppets
Darren Alcorn writes "Red Hat and Jim Henson have teamed up to bring you digital animatronics through the use of Red Hat Linux." I bet thats a fun system to see in operation.
The article is light on technical stuff, but discusses the computerized puppeteering system
a little.
So let's see the Hensen Creatureworks bring Tux to fully animated life!
www.eFax.com are spammers
The article is rather vague, so maybe I'm not getting this right (feel free to correct me if I'm wrong). But it sounds to me like they're saying that they're actually doing the work on software running under Linux? I'm just sort of wondering.. where are they getting this software? Last I checked there's not a huge abundancy of high-end digital animation production software floating around for Linux. It took me awhile to find software that would suit my own purposes for audio recording. Even then, I can do everything and about 3 times more on a Mac with ProTool/Logic or on a PC with SoundForge/ProTools/Cakewalk...
I mean, not that I'm criticizing... it's major step forward for these companies to crank enough power out of RedHat servers to power a production studio. But the article is little more than a vague plug for Linux without some sort of specifics about what exactly is going on.
Sorry... can't resist... seeing as this fell right after the article on transformers... does this mean that the new transformers will run under RedHat? Will Kermit know how to use them? The world may soon know...
The Internet, one place where if you're not right, someone else will set you straight... maybe.
Way back when, I worked for a company that made (almost as a sideline) Animatronics! One of our clients (In fact, it may have been the only one) was Sesame Park. We made a couple of "Oscars" and "Cookies", and the muppeteers came in to program them - Our breakthrough was the teaching machine. Very cool.
The system was all analog, with the signal FSK recorded onto 30 minute carts. I spent a week each spring recording new carts from the masters. 20 hours of listening to Cookie, 20 hours listening to Oscar
-- 73 de KG2V For the Children - RKBA! "You are what you do when it counts" - the Masso
Back in 1988, Graham Walters and I, at PDI, built a system in collaboration with Jim Henson and his creature shop, and with Kirk Thatcher (who since went on to greater things at Henson), to build the 'Waldo' character for The Jim Henson Hour. The idea was that this character would be controlled by a waldo, which would sense the position, orientation, and mouth angles, and display the character, blue-screen keyed onto the image on the screen in real time.
The beauty of this system is that Henson puppeteers always work by watching their images on TV monitors, so this kind of digital character wasn't even second-nature to them -- it was exactly how they'd been performing characters all along. Among the nice things about Waldo is that he didn't have to hang out at the bottom of the screen with all of the rest of the other puppets. This system was implemented and run on an old Power Series SGI borrowed from Sheridan College.
I saw Davey Goelz (Gonzo, and others) at Siggraph this year, at the Henson booth on the show floor. They're selling a somewhat improved version of the same waldo mechanism that we used 14 years ago. Davey got us out of a jam on the first Henson Hour show, as somehow we lost the mouth-opening information from the tracks that Henson recorded on the set. Davey lived right near us at PDI, and came down and laid those back in, mimicing Jim's style. I don't think that he ever found our, and it's tragically too late now.
Anyway, The Jim Henson Hour was too good, and perhaps a little too different, for American TV, and only 12 episodes were ever made.
thad
I love Mondays. On a Monday, anything is possible.
Everyone's talking about Jim Henson as if he were alive, some guy reminds everyone that he isn't, and he gets modded to "flamebait"? What the fuck?
C//