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Quantum3D/NVIDIA technology: Military Applications

rask22 writes "FiringSquad has a interesting new article up discussing the changes at Quantum3D since the demise of 3dfx along with the current military applications of NVidia chipsets. Interesting to see how the US Gov is using all this technology coming out of the gaming sector."

3 of 155 comments (clear)

  1. Buy Nvidia! by _ph1ux_ · · Score: 5, Funny

    If your not buying Nvidia products - you are supprting the terrorists!

  2. Re:Great... by sconeu · · Score: 5, Interesting

    Actually, for a while, the Marines had a custom version of Doom for training purposes!

    --
    General Relativity: Space-time tells matter where to go; Matter tells space-time what shape to be.
  3. why games develop combat skills by labradore · · Score: 5, Interesting

    Most of the computer and console games played today require one of the following three skill sets (often there is overlap):

    1. Attack, dodge and maneuver.
    2. Navigate and maneuver.
    3. Strategize, direct (or engage) and react.

    It also happens that these are the skill sets employed by soldiers in modern battles. The biggest difference between the real battlefield and a game is that the battlefield traditionally has required strength, endurance and discipline. The modern battlefield also requires a level of coodinated communication not yet matched in computer gaming.

    Even further off topic: It is interesting that the we as a human species have survived and prospered by devloping and exploiting complex hunting skills and strategies. Most of the pre-history of the species was a 75,000 year territorial expansion over the over the surface of the dry earth. Humans did not develop agricultural resources until the climate and our populations stabilized enough to make farming an "obvious" alternative to hunting. Therefore we are the descendants of the last, most successful terrestrial hunters (note: we are not necessarily the most successful terrestrial hunters of all time because we just don't know). Our games frequently mimic hunting activities and our wars are the natural results of our competitive nature and our aptitude to kill. All predatory social species will develop conflicts between individuals AND groups.

    It is easy to see that our games and our predatory activity and our conflicts will probably always be very similar. The other conclusion available from these details is that we are not really predisposed to live peaceful, stress-free lives. In fact, the pressure to live in an ordered, peaceful, structured society is fairly contrary to our natural tendencies. Perhaps this is one reason why societies tend to decay? It seems to me pretty comical that we have achieved total superiority over the other species on the planet and now we have turned our domination and predation against ourselves. Do the animals that were once our prey now quietly giggle among themselves when they see us kill eachother instead of them? Now we are consigned to struggle against our own nature and against our own wills to make peace. It seems almost an abomination to smother our greatest virtues. If we must make peace then I suppose we can use our skill to play games. In that light the playing of games is an extordinary savior of civilization. Our tendencies can be subverted. Civility can be maintained. Is this the noble role of the video game? Time will tell.