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"EverQuest II" to debut in 2003

Parsa writes "This story at Cnet says; A new version of the popular computer game "EverQuest" will make its debut late next year, Sony Online Entertainment said Thursday. Sony Online Entertainment says the next version of the popular computer game will feature a new 3D engine and a tradesman class for "nonconfrontational" character advancement. "

12 of 238 comments (clear)

  1. already? by Cornelius+the+Great · · Score: 2, Funny

    Dammit...I just got over my Everquest addiction!

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    1. Re:already? by Anonymous Coward · · Score: 1, Funny

      "Dammit...I just got over my Everquest addiction!"

      Lucky....

  2. Let me get this right... by Telastyn · · Score: 5, Funny

    There will be a tradesman class, so after work people can go home and exist in a fantasy world where they... work...

    1. Re:Let me get this right... by MasterKayne · · Score: 4, Funny

      Maybe because online they can actually be *good* at it?

      This is a great point. I play most games because for a few hours I can feel more skilled than I really am.

      In Unreal, I can jump down the stairs, turning in mid-air, switch weapons, and giblet the guy chasing me. If I tried a move like that in real life I'd be in the hospital for months :)

    2. Re:Let me get this right... by Anonymous Coward · · Score: 1, Funny

      No, no, no, you've got it all wrong. Remember: Real EQ'ers don't have jobs! :-)

  3. An analogy question by rnd() · · Score: 3, Funny

    Everquest : Everquest II

    A) Beer : Malt Liquor
    B) Pentium : Athlon
    C) Cigarettes : Graham Crackers
    D) Capitalism : Marxism
    E) All of the above

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    1. Re:An analogy question by Anonymous Coward · · Score: 1, Funny

      A)I always drink Laser(tm) Malt Liquor.
      B)My machine runs on a Motorola G4.
      C)I love graham crackers and hate smoking.
      D)I think the Marx brothers are hilarious.

  4. Typo by billnapier · · Score: 2, Funny

    Shouldn't this read: A new version of the popular computer drug "EverQuest" will make its debut late next...

  5. Tradesman Class?! by maxoutrocketmail.com · · Score: 2, Funny
    So for those who are losers in real life and can't role play well enough to be liked online they have a trademan class.

    So people will pay $20/month (or whatever it'll be) to work in a virtual McDonalds serving orc burgers, shoveling dragon dung at the Everquest zoo, or picking up half eaten turkey legs off the streets near the fountain.

    Fascinating!

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  6. tradesman class by wrinkledshirt · · Score: 4, Funny

    I swear to god someday somebody's going to go too far with this. Just wait until they do a 'cyberpunk' version of Everquest with the character class 'office clerk' who needs to 'update databases and spreadsheets' for a 'software institute'.

    Next thing you know people will be paying for the privilege of being the office administrator for real-life companies and not knowing it. The upside being that there'll be lots of skrlp7 kldd33 t4Lk on the memos...

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  7. This reminds me ... by TheViffer · · Score: 3, Funny

    I need to refresh my house :-P

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    -- Knowing too much can get you killed, but knowing who knows too much can make you rich.
  8. Information deleted from the press release by Bonker · · Score: 4, Funny

    The following is an excerpt from the first draft of the official press release from Sony Online Entertainment about Everquest II. As far as I can, the only differences between this excerpt and the original is that some 'fine print' information was deleted.

    Key features and improvements include:

    * A brand new 3D engine which takes full advantage of a wide variety of recent technological advances in 3D hardware/software such as per pixel lighting, dynamic environment mapping, and a fully programmable surface shader system

    (Note: This new engine will not significantly improve load times, frame-rate induced lag, or this sense of 'immersion' that some players seem to think they're entitled to. 'Uber' players are encouraged to purchase dual-processor computer systems with professional grade GeForce 5, 6, or 7 graphics adapters. Support requests from players who do not meet 'reccommended system requirements' will not be addressed.

    * More intuitive gameplay features appeal to both new and seasoned players

    (Note: Our answer to all player problems will still be 'Get a group'.)

    * New branching class structure that players define as they advance through the game

    (Note: DOAC was kicking our asses.)

    * Vast world of Norrath revisits familiar locations and introduces a variety of newly discovered areas in the Age of Destiny, a time period in the future of the original EverQuest.

    (Note: The new graphics engine would not support older zones, so we're ditching the zones we don't like, and releasing later zones in 'expansions' that you already bought in order to play Everquest I)

    * Increased character customization capabilities allow players to customize characters' faces, hair, and body types to create truly unique avatars

    (Note: All female characters will come complete with 38DD sized breasts, just like you've grown to expect from SOE and Verant.)

    * Deeper character development offering pacing options that cater to game players new to the role-playing genre as well as experienced role-players

    (Note: Prepare to be ganked and r0xxor3d by l33t players who don't have time for role-playing. Role-playing will be strictly verboten in the 'high-end' game, just like in Everquest I)

    * Non-confrontational means of character advancement that including a completely new tradesman character class

    (Note: Just because you can craft decent trade items doesn't mean that the best items won't be available to anyone but the largest, most uber guilds.)

    * Rideable mounts and vehicles to own and control, including horses and boats, make traversing the massive world of Norrath faster than before.

    (Note: Horses will still suck. Boats will still be dangerous. They'll just suck more and be more dangerous than ever before to give you an authentic role-playing experience. Carts will carry a bonus of +5 suck and +5 danger for all players.)

    * Norrathian real estate for players to call their own

    (Note: We want to make sure that the uber guilds can monopolize all the best zones in the game because they're the players we really care about. Therefore, we're going to go ahead and make it possible for them to 'wall off' the best zones and dungeons from non-l33t players, just like in other games that allow houses.)

    * All-new tradeskill/crafting system

    (Note: See note about tradesmen class...)

    * Completely new and tactically rich combat, spell and skill systems

    (Note: Of course more of the combat will be centered around 'Holy Trinity' or 'Main-Tank' strategy which we like so much, so don't bother rolling anything but a Warrior, Cleric, or Wizard.)

    * A completely revised and enhanced quest system

    (Note: More broken quests, more ultra-rare spawns, and longer spawn times for even the lowest-level quest!)

    * Dynamic world environment shaped by player events

    (Note: Players will cast shadows on the world. They may also train mobs to new locations. Professional-grade Geforce 5, 6, or 7 graphics adapters are required for players to experience the full benefits of the 'player shaped world'.)

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