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"EverQuest II" to debut in 2003

Parsa writes "This story at Cnet says; A new version of the popular computer game "EverQuest" will make its debut late next year, Sony Online Entertainment said Thursday. Sony Online Entertainment says the next version of the popular computer game will feature a new 3D engine and a tradesman class for "nonconfrontational" character advancement. "

3 of 238 comments (clear)

  1. Let me get this right... by Telastyn · · Score: 5, Funny

    There will be a tradesman class, so after work people can go home and exist in a fantasy world where they... work...

  2. Re:"nonconfrontational" character advancement? by Geckoman · · Score: 5, Insightful

    One example that comes to mind is healing classes. I started a cleric last week, and from a role-playing perspective, I wanted him to be a pacifist. No can-do, there. You've gotta kill countless small animals to get your first heal spell.

    Wouldn't it make sense for classes like clerics to get some kind of experience for what they really do, like healing people?

  3. OK, lets rant by EvilBastard · · Score: 5, Interesting

    Like Blizzard and Diablo, pretty much the entire original design team of the game has already left, and this version will be designed and balanced by the people that did such an excellent job on the last two expansions.

    Background : The newest expansion was released in December last year. The two big selling points, the special Trade Zone, and the new user interface *still* haven't been added to the game after 5 months, yet they have already announced the next expansion due this December, along with EQ2, EQ for Playstation and the special $40/month "Legends" servers.

    The entire live development team was layed off, leaving zones from the expansion before that one still screwed up - the "Plane of Mischief" and "Sleepers Tomb" which have been written off by Verant and won't have any further resources devoted to them, despite long and detailed archives of what is wrong with then

    Apart from the Interface and the Bazaar zone, high end guilds are finding that the content in this game is designed for you to spend 2 months equipping 80+ members of your guild with special weapons so you can attack one mob to get one item, which you then use to spend 2 months getting 10 more components to get a key so you can enter the *NEXT* zone, where the cycle will begin again.

    Meanwhile, the people who wrote EQ1 have formed their own company and are busy hiring all the talent from Verant, who never signed non-compete clauses.

    So Verant is left with under-talented artists who (due to contracts sorted out at the peak of their success) are on $80,000 - $120,000 /year to produce third rate high-poly models that bog down the highest end system any time you get more then 5 of them on the screen.

    Meanwhile, their design team is designing encounters that need *70 to 90* people to work in precise co-ordination for 30 minutes, and then act suprised when people start complaining.

    To top all this off, they announced that any existing customer from EQ1 who wants to join EQ2 will have to start all over from scratch, and the end result of this is a widespread "Well, when EQ2 comes out, I guess I can finally quit and get this damn monkey off my back"

    The sad thing is, they'll probably still sell about 200,000 copies.