Doom III Officially Announced
Jacek Fedorynski writes "The end is near. First, id Software's site is updated for the first time since the Quake II times and now they officially announce Doom III!" If you recall, there were some screenshots released last year, but I don't think there's been much since then - these are probably out of date.
It will be interesting to see if they can retain the original Doom gameplay in a fully 3D engine. I recall in the original the gameplay was very arcade like with with lots of enemies to fight at once, and that was possible because sprites use up far less resources than high polycount models. However looking at the screenshots it appears the emphasis is less on large confrontations and more about creating a sense of supsense through lighting.
aus.music.scrapbook
..is just how long it will be before nitwits start trying to blame various acts of real-life violence or mayhem on the fact that some of the perpetrators might have played this game, especially if said perpetrators were younger than the magical mystical age of 18. This age is such a wonderous one. It is the point when everyone suddenly becomes a responsible adult accountable for their own actions, except of course when you spill your coffee in which case it is McDonald's fault. If you're under this age then things like Doom and Quake are bad for you because you're "impressionable." They are so bad for you in fact that if you play them you are (insert made up statistic here) times more likely to commit a violent act! They promote hate-thought, hate-speech, hate-crimes, racism, sexism, classism, dwarfism, and even autism! The whole world would be a better place if everyone turned in all their bad, bad guns, and just did what Big Brother^H^H^H^H^H^H^H^H^H^H^H their benevolent government overseers told them to.
Mod me down, call me flame bait, I'm not here for asskissing anyway.
Lee
Muslim community leaders warn of backlash from tomorrow morning's terrorist attack.
I am soon to start working on a First Person Shooter for a new company. In fact one of the things I purposefully put in design mode was a panic button for single player mode. Not sure whether to have it pop up a screenshot on screen, or pause and minimize(the screenshot would be customizable, and it would probably be faster *shrugs*) anyhoo, just letting you know your concerns are heard ;-).
I too remember playing DOOM for the first time on my cousin's computer a long time ago. It was daylight out but the atmosphere of the game just gave you...an insecure feeling. DOOM II was (sorta) more of the same, but ever since then it seems that the games that have come out, though they have better effects and realism, are just not the same.
I suppose all us twenty-something old timers need to keep in mind that DOOM came out when we were young and malleable, and we've been playing these games all our lives. Maybe we've become desensitized. Anyone younger care to say what they feel on DOOM vs a more recent FPS?
Qualitas edurus commercium, nullus penitus net rimor, nullus deus beneficium
If it weren't for DOOM 1 and 2, I probably wouldn't be the CS major and full-time geek I am now.
All those days of editing config files and especially creating my own levels that many of my friends have played -- that's what made me love the command-line, what later led me to love *nix, what made me realize the true power of computers.
John Carmack, thank you for paving the way to my future.
Go read some of the FAQs on the C++ newsgroups and sites.
C++, when programmed well, is about the same speed as C when programmed well. However, it offers various ways of improving programming when properly handled.
Look at the Boost++ library as an example of using C++ to get levels of numerical performance near to Fortran--which was almost impossible with plain C.
If you can't stand the original DOOM graphics, then try JDoom with pretty graphics and effects. I had a blast replaying episode 1, 2, and DOOM II. It uses the original WAD files so you still need the original DOOM games!
:(. Bug the author for one though ;).
Sorry, no Linux port (only Windows)
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
I'm really looking forward to any product ID Software puts out. Why? Because they always raise the bar as far as 3D game engines go. However, I really don't enjoy ID games. Their forte is in graphics engines and not putting it all together. For example, I personally believe that Medal of Honor: Allied Assault is superior to RTCW in every way (graphics, sound, multiplayer). And yes, I own both games.
Put this engine into the hands of a development house such as Raven Software, and you will see works of art!!
I know this is going to sound rediculas but it is true, I have been planning my next computer purchase around the release of Doom3 for almost two years now. Hopefully that new Nvidia GPU is out before the game, I would also like a Hammer (or whatever they are calling it today) to go with it. I think Doom3 will be a big boost to computer sales. I remember going out and buying the first pentium computer just to play Doom 2 with my friends. Is Doom 3 going to increase anyone elses computer spending?
John Carmack is realistically the only reason we have any OpenGL support from companies like ATI.
Will he release an OpenGL 2.0 targetted version of the game with more features for next generation cards like the one announced by 3DLabs or just release one version with half a dozen different rendering paths for all the different chips that can run the game to avoid favouring any company? Probably not because Windows will only be at version 1.1 of OpenGL, but maybe if he wants to see OpenGL 2.0 be viable instead of just DX9...
Is there a company more likely than id to release a downloadable x86-64 version of their game? I'll be interesting to see if x86-64 with all those other SSE registers can offer extra performance in a game... We've heard 5% more performance on average, will FPU intensive games be at the 0% range or really high?
I was a couple years out of college when Doom came out. I remember distinctly two events:
The first is cool because the game had no z-level -- there could be raised floors, but there could never be anything under them. For a game with no z-level to make me believe it enough to crane my neck is impressive.
The second is just freaky, and I think I may have scared some people discussing it at lunch. ;-)
To answer your question, I enjoy Quake 3 and Unreal Tournament, but they don't "grip" me like DOOM did.
One of my favorite games lately has been Sacrifice, which has a somewhat-first-person-view (camera is behind the wizard). The best part is to have an easily-mapped "pause" key (I use "x" since movement is with the WASD method). Then you can really direct your creatures to their fullest extent -- many of them have powers that, during the heat of battle would be difficult to activate. Pausing makes a huge difference in the outcome. ;-)
I tried Return to Castle Wolfenstein, but it was very dark and jerky. Perhaps that was just the beta version; I deleted it.
I think it's like heroin or cocaine or any number of drugs for which the body develops a tolerance: it will never be as good as the first time. It cannot be, because of the chemistry involved. Similarly, I've already been surprised by a videogame. I'm not sure it'll happen again, at least not to the same extent. And I miss that. Guess I'm just getting old.
I feel fantastic, and I'm still alive.
Wolf was great because it brought FPS's on to the scene...but IMO it was not very immersive.
n ers.
DooM I and II were visually impressive for their day, but the Immersion Factor is what made the games kick ass. Fun with chainsaws too.
Ultimate Doom. Summation: AAAAaaahhhrrruuughhh!
Get the most sadistic SOB's to make levels that challenge you to no end. Even if you tired of DooM...those levels just plain ROCKED!
Heretic (doom engine)..I can look up! and down! and I can FLY, I can FLY!! yeeehaaa.
Not terribly immersive, just fun to play.
Quake. Hummm... just WOW ain't quite good enuf.
Fun, Fast paced, decent AI, Swim, dammit, swim!
And a rocking soundtrack to boot.
Quake II. Good deathmatching, so so Single Play.
Kingpin. Solid game play and death match. Fast, furious, neat weapons (HMG's rule..they RULE!)
(loved getting quake players in game and using the grenade launcher...doesn't explode on contact..hehe...freak out time)
Quake III. Awesome Grfx, well done AI, and Single Player Deathmatch...interesting and fun in an eveloutionary way.
(I leave out Descent 1,2 and 3. One came out after doom2 and had a section called "Doom recovery 101. True 3d environment and wicked AI.
Bots would *HUNT* you, tag team you, rush you or lure you while others smacked you around... just brilliant...and kept getting better).
DooM3...We'll see. The only saving grace for Q3 was: I could play it on my Mac, and now on my dual box with SMP enabled and a TNT2 (was a gimme, and PCI only system..meh).
I hope id makes some concessions for "us" of the not-quite-state-of-the-art-fronkenstheen-boxen-ow
.
Have you read the moderator guidelines? Well, have you, PUNK? (and I want a Karma: Gnarly option)
Although they're claiming it will have a story, I have serious doubts that the ID software team is capable of writing a decent storyline. Consider all their previous games, and Carmack's admission that (IIRC) he enjoys watching action movies and not much else. Not that I really care, since I rarely play games for the story, but if that's what you're expecting you probably shouldn't get your hopes up.