Zero-Copy TCP and UDP Output in NetBSD
-is writes "Jason R. Thorpe has recently added experimental code to NetBSD-current, that enables zero-copy for TCP and UDP on the transmit-side. These changes
could mean significant performance improvements for FTP, WWW, and Samba servers. See Jason's announcement to the current-users mailing list for details." From the text: " On tests on an embedded system with limited memory bandwith, TCP
transmit performance on 100baseTX-FDX went from ~6500KB/s to ~11100KB/s,
a significant improvement." Excellent!
As fow how noticeable they will be...according to the email, it increased from 52 megabits/second to almost 90 megabits/second. But transmitting over a series of hops (like on the Internet), your speed is gated by the slowest link or router, and it is doubtful the whole end-to-end chain will be able to handle 90 Mbps (or 52 Mbps for that matter). So even with a monster send window you would still need to stop transmitting well before you got an ack and could send more.
Of course on a local 100 Mbps Ethernet playing networked games this could be quite nice.
- adam
But now all anyone cares about is TCP. Furthermore, a typical copy of data to a server goes something like:
1) packet sent by the client to a known port on the server
2) a few packets to set things up and assign a dedicated server port
3) lots of data blasting from the client to the dedicated server port
4) some cleanup packets at the end
Step 3 is what you care about. So you would need to tell the network card, when you get packets for this port, put the data in this buffer in the order received, and put the headers here (in some small header-sized buffers TCP would also provide). Now you might get bad checksums (although the hardware could check that also) or drops or out of order, then you would need to rearrange...but in the 99%+ normal case you get all the packets in order with valid checksums. So the card stuffs the data in the right place, TCP checks the header buffers to make sure everything is kosher, and boom your data is in memory with no copies and off to disk (or wherever) it goes.
You need some other stuff like TCP has to be able to hint this to the network card driver, and figure out if more than one app is using a port (so it can turn all this optimization off) and so on. But hey when it worked it would be cool.
The other way this would work is if the network card was set up with a big chain of receive buffers and it would actually hand a buffer up to TCP (so it got taken out of the chain) and then eventually it would get it back...but this requires a lot of trust of the levels above TCP that ultimately decide when the receive data isn't needed anymore.
As Dilbert said this weekend...if you can understand the preceding, you have my sympathy.
- adam
True zerocopy has certain hardware and driver requirements. These are the network drivers in linux 2.5.9 which support zerocopy TCP: 3c59x, acenic, sunhme, 8139cp, e100, ns8320, starfire, via-rhine, sungem, e1000, 8139too, tg. (Disclaimer: Not all cards supported by those drivers necessarily support full zero copy). That's from grepping for the NETIF_F_SG and at least one of the NETIF_F_(IP|NO|HW)_CSUM flags.
In Linux, zerocopy is performed using the sendfile(2) system call, rather than writing to a socket from a memory-mapped file, as you are meant to do with the new BSD code. Although the mmap method is a neat way to make a few existing programs faster, it is less efficient than the sendfile() method, to some degree, and certainly more complicated to implement.
A write-from-mmap implementation has to provide a certain allowances for user space behaviour. Although it's advised not to touch the pages from user space, allowance for this basically require the OS to "pin" pages, either by modifying page tables which implies TLB and page walking cost (if the pages are actually mapped, which they probably are not in a Samba/www/ftp server), or by at least pinning the underlying page cache pages in case someone does a write() to the mapped file. sendfile() does not require the pages to be pinned, because it provides different guarantees about which data is transmitted if the data is being modified concurrently.
Another nice thing about sendfile() is that it's quite fast even for small files. The overhead of calling mmap() and then munmap() may outweigh the copying time for a small transmission. Basically, why bother with mmap/write/munmap when you can just do a sendfile, which doesn't require the kernel to jump through hoops to decode what you meant.
Well, I don't know if it makes much difference in performance if you only mmap() a file without referencing the pages from user space, and write it to a socket. We'll have to wait for the numbers.
But there is another great thing about sendfile! You can use it to transmit user-space generated data, such as HTTP headers, too. This is done by memory-mapping a shared file (such as a pure virtual memory "tmpfs" file, but you can use a real disk file too). Then you can write to that mapped memory from user space, and call sendfile() to transmit what you have just generated.
You can do what I just described, with a mapped, shared file, using the new BSD zerocopy patches too. If using sendfile(), the weaker concurrency guarantees of sendfile() vs. write() mean it is your responsibility to not modify the data until you are sure it's been received at the far end. In some ways user space has more responsibility, to be carefully manage the data pool with this method of using sendfile() for program-generated data, than using BSD-style write(). On the other hand, that's exactly why the BSD kernel must do more work of pinning pages, and in this mode of usage there is definitely TLB flushing cost and cross-CPU synchronisation cost, so if you are really crazy for performance, sendfile() may just have the edge. (Well I expect so anyway, I haven't done performance comparisons).
By the way, write() from memory-mapped files has been discussed among linux kernel developers several times in the past, and each time the idea lost due to the feeling that page table manipulation is not that cheap (especially not on SMP), and now that we have sendfile... Well, if you were writing a really high performance user space server, you'd use sendfile anyway so writing from mmap becomes a bit moot.
Finally, zerocopy UDP is not implemented in linux at present as far as I know, but some gory details were discussed recently on the kernel list so it is sure to arrive quite soon. The difficult infrastructure (drivers, page-referencing skbuffs) which is used by the zerocopy TCP implementation has been part of the 2.4 kernel since 2.4.4 (more than 1 year ago) and I believe it has been thoroughly tested since then.
Enjoy,
-- Jamie Lokier
A basic bit of research by running 'man sendfile' on a FreeBSD system would have told you this:
SENDFILE(2) FreeBSD System Calls Manual SENDFILE(2)
NAME
sendfile - send a file to a socket
LIBRARY
Standard C Library (libc, -lc)
SYNOPSIS
#include sys/types.h
#include sys/socket.h
#include sys/uio.h
int
sendfile(int fd, int s, off_t offset, size_t nbytes,
struct sf_hdtr *hdtr, off_t *sbytes, int flags);
DESCRIPTION
Sendfile() sends a regular file specified by descriptor fd out a stream
socket specified by descriptor s.
[...]
IMPLEMENTATION NOTES
The FreeBSD implementation of sendfile() is "zero-copy", meaning that it
has been optimized so that copying of the file data is avoided.
- adam