Affective Computing: Teaching Machines About Emotion
jbc writes "The L.A. Times is running a story about affective computing, a field in which researchers are programming computers to recognize human emotions through the use of such clues as facial expression, vocal tone, and blood pressure. Some hail it as the dawn of a new era in super-useful machines, while others warn about invasions of privacy."
en nu... computers met bleitsoppe !!
first post?
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frost spit
Use Google and you will find affective computing
is at least 5 - 6 years old.
Thanks in advance.
Woot.
11/2 lb Unsalted butter plus about
2 ts Butter for greasing molds
1 1/3 c Dark brown sugar
3 Eggs beaten
3 tb Dark corn syrup
2/3 c Self-rising flour
1 pn Salt
1/2 ts Ground cinnamon
1/2 ts Freshly grated nutmeg
1/2 ts Apple pie spice
1 Lemon juice of
1 Orange fine grated rind of
1 Lemon fine grated rind of
4 c Fresh bread crumbs
1 1/3 c Golden raisins
1 1/3 c Raisins
1 1/3 c Currants
1/3 c Chopped mixed citrus peel
2 ounces
To 1/2 cup brandy
Garnish with holly
Ignite with brandy
Thickly butter and dust with flour two 1-quart molds china, ceramic or glass bowls. Set aside.
Beat the 1/2 lb. butter until soft. Add sugar and beat until fluffy.
Gradually beat in the eggs and syrup.
Sift flour with salt and spices fold into the butter mixture with the
lemon juice, grated rinds, bread crumbs, fruits, mixed peel and brandy.
Spoon mixture into the 2 prepared molds. If molds don't have lids, cover each with a circle of waxed paper, then a piece of foil pleated
across the center and securely tied in place. Leave overnight in refrigerator.
Put molds in a large saucepan with enough water to come halfway up the sides of the molds. Cover and steam for 5 hours remove from the water.
Let cool completely, then cover with a clean piece of waxed paper and a pudding cloth (muslin or closely woven cheesecloth) secured with a
string and ends of the cloth tied in a knot over the pudding mold.
Leave in the refrigerator to mature before using. Before serving, steam about 3 hours. Remove from mold. Bring to the table blazing
in ignited brandy, and bedight with Christmas holly stuck into the top.
Yield: Two 2 lb. puddings.
This should do it
This is a troll.
Like Eliza, systems that seem to have emotions generate responses from humans that cause them to be overestimated. Parry, which was developed in the 1960s along the lines of Eliza and simulated a dialog with a paranoid, was probably the first program to have "emotional state". So this isn't new.
Even something as simple as the Furby has that effect. (I'm not criticizing the Furby; I've met the designer, and he's just trying to make a toy kids like. He doesn't make any unreasonable claims for the toy.) It's a great way to get press coverage, because it yields good demos.
Dolls that fake emotions have been around for a while. The classic is Baby Think It Over, the attention-demanding doll from hell used to convince teenagers not to get pregnant. Hasbro marketed, as My Real Baby, a lower-cost (and less obnoxious) version designed by some of Rod Brooks' people from MIT.
And, of course, there are the Sims.
It doesn't take much internal state to fake emotions. It's typically just a few scalar values going up and down in response to inputs.
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