Affective Computing: Teaching Machines About Emotion
jbc writes "The L.A. Times is running a story about affective computing, a field in which researchers are programming computers to recognize human emotions through the use of such clues as facial expression, vocal tone, and blood pressure. Some hail it as the dawn of a new era in super-useful machines, while others warn about invasions of privacy."
Clippie>> It looks like you are writing a letter.
You>>grr
Clippie>> You are frusterated, would you like my help?
You>>arrrg
Clippie>> I sense you need help, I have migrated your document into the letter template I think you want to you.
You>> stop!
Clippie>> Oh, you are done with your letter? Since you are having trouble, I have taken the liberty of saving and printing you letter for you.
You>> &*^@*(&#$_#(%*&
Clippie>> I sense how difficult this is for you, relax as I help you through the end of the letter writing process. Place an envelope in the printer to print the envelope to send you letter, that's all you have to do, see how easy this is?
...
I can't wait...
-Pete
Soccer Goal Plans
I'd suggest reading AffectiveComputing by Rosalind Picard from MIT Press, her homepage is here and interview on First Monday and the MIT homepage at MIT
Any sufficiently advanced man is indistinguishable from God
I'd be happy with effective computing... ;)
This could be interesting for gamer types. Anyone ever play that current cop-shooting game, where the system has a body sensor that can tell if you're leaning/crouching so you can hide behind objects in a gun fight?
Now, take a dating sim like Sakura Taisen. Not only do you have to choose the right response to the question "Does this dress make me look fat?", but your facial response can have other effects.
For some games, this can be cool. Imagine an RPG where the look on your face determines your character's mood - and your response can then be read as humorous, sarcastic, serious, threatening - who knows. It will put real role playing on the computer into a new light, because you're doing more than reacting with the game, you're interacting.
Then again, the look on my face when I play FPS's look Quake is usually the same one I get when I'm sitting on the toilet, so that might not be a good thing....
52 Weeks, 52 Religions with John Hummel
http://affect.media.mit.edu/AC_affect.html, and description
Sig: What Happened To The Censorware Project (censorware.org)