RISC OS Select 1st Release Out
An Anonymous Coward writes: "RISC OS Select, *the* OS for ARM powered computers has seen its first release. RISC OS started back in 1994, by Acorn computers, but when they went down, RISC OS Ltd purchased the rights, and released RISC OS 4 in 1999. In 2000 the Select program was started, and a rolling program of OS updates was initiated. Now, the first real release (after several pre-releases) is there: ROS Select 4.29
It features multi-user logon, DHCP, SVG graphics support, over 100 enhancements over the old ROS 4
more info at http://select.riscos.com and http://www.riscos.org."
Taken from rscos.org frontpage:
If you're wondering what RISC OS is, you've come to the right place. This site is one of many such sites dedicated to sharing information, news and tutorials on using RISC OS.
RISC OS is a windows and mouse based operating system to compete with Microsoft Windows, Mac OS and Linux in an increasingly computer-orientated world. The beauty of RISC OS though, is its sheer productivity and intuitiveness - making it rise above the alternatives.
Beginners and experts alike can immediately start to use RISC OS, even with little or no previous experience of computers. Soon users are finding out what all the excitement and enthusiasm is about. RISC OS is not just hype. It's the productive future of desktop computing.
Once you've used RISC OS for a few weeks you'll never want to go back to using alternative systems. Why not make a little effort to find out more? You'll be impressed.
How can an OS like this compete with OS's designed for a different architecture? Will I be able to walk into CompUSA and buy a PC with an ARM CPU in it? Will I be able to purchase a word processor for it? Or are we gonna have to start porting over our GNU GPL'd software over?
I'm being genuine, do they have some sort of game plan for this?
Eddy.WriteLinux.Com
RISC OS 2 could run in 512K with a fair bit to spare, but it would be a push to fit it in 288K.
RISC OS 2 could run in 512K with a fair bit to spare, but it would be a push to fit it in 288K.
How much of that 512 KiB was .text (code and const data), and how much was .data, .bss, heap, and stack? On the GBA, .text is placed in ROM on the program cartridge.
However, all discussions of memory use must take into account that GBA has no rotating-media storage ergo no swapping to virtual memory.
Will I retire or break 10K?