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Neo-Geo : The Game Console That Won't Die

xonox writes: "Perhaps you heard about the Neo-Geo game console when it came out some 12 years ago. Most people remember it because it was very expensive. Well, after 12 years, it is still alive and getting brand new commercial games for it. It may be a bit of a niche item but still. The Neo-Geo console was essentially the arcade hardware of the same name inside a prettier case. 3 games have been produced this year for the arcade hardware and two of those 3 have been released for the home console. If you think 2d games are cool, then you should check out http://www.neo-geo.com for more information about one of the greatest 2d platforms of all time. I'm picking playability over 3d anyday :)"

2 of 185 comments (clear)

  1. Still expensive by Brento · · Score: 5, Interesting

    Most people remember it because it was very expensive.

    And most people still do, because they still go for more than a Playstation 2. There are games for these things that go for more than an Playstation 2, for crying out loud.

    --
    What's your damage, Heather?
  2. Re:Instant gratification by Croaker · · Score: 4, Interesting
    Kids today are obsessed with visuals. If the game doesn't look kick-ass, they don't want to play it. If the game doesn't involve fragging and dying every 30 seconds, they don't want to play it. Most of today's kids want the immediate gratification that games like Q3, UT, HL, etc. offer.


    That's exactly the opposite of what I think. The games these days require so much investment of time in order to master. Take a look at most FPS games, or most of the console fighting games these days. You need to learn a half-dozen to a dozen different commands, dodges, weapon combos, and advanced strategies. It's hard to get into these games unless you're a kid who has a load of time to kill.



    Me, I'd like to get a quick gaming fix now and again, but I simply don't have the time to invest in the average game these days. Bring back more of the games with simpler, easily accessable gameplay. Stop equating "more complex" with "more fun." You can still create a game that can hold long-term interest while being accessable. It's just harder.