Bioware Release Neverwinter Nights Beta Toolset
Zed Pobre writes "Careful review of the EULA of the Neverwinter Nights Beta Toolset reveals the following clause:
Section 4(b):
"By distributing or permitting the distribution of any of your Modules, you hereby grant back to INFOGRAMES and BIOWARE an irrevocable royalty-free right to use and distribute them by any means. Infogrames or BIOWARE may at any time and in its sole discretion revoke your right to make your Modules publicly available."
This is more or less the same as if a company producing a compiler wrote into the EULA that by distributing any program compiled with that compiler, the company would permanently get the rights to do whatever they wanted with that program, including reselling it for profit and then forbidding you to publish it yourself.
Derek French, the Assistant Producer for Bioware, confirmed that this section of the EULA is not going to change for the final release. Although he noted in the same message that similar clauses have been used by other companies providing tools for users to create their own content, NWN has a much greater scope than any of them by far, and it's now a profoundly bad idea for someone who wants to keep control of their writing, characters, or game ideas , or use those elements elsewhere, to make a NWN module using those elements publically available.
This kind of clause falls just short of "Bioware Owns Anything You Make", since if they want to sell a module you created themselves, the clause even allows them to forbid you from distributing your original version for any reason. The sole comfort in this is that the clause apparantly does not allow them to make a derivative work of your module, so it would have to be distributed "as is" -- but if the module contained enough "objectionable" material that they wouldn't want to take it for themselves, they could still forbid the owner from distributing it.
Once again, it seems that companies are only against piracy as long as it's their material being pirated. If they can pirate some individual's material by throwing an unreadable EULA up for a second at install time, it's perfectly fine.
The full forum thread discussing this can be found here."
This sounds like basically an Online D&D game with a DM and such.
I don't know too many people that play traditional RPGs since everquest and UO came out. Do any folks still get around and play D&D? If not why dont' you? Is it because of time getting people together and whatnot. If so this could be the answer for you.
It sounds like a neat idea maybe it will take off.
Maybe not.
EBgames.com will send you the editor on a
seperate disc if you pre-order the game.
I assume that you're going to need the game
to try out your adventures anyway, so you can kill 2 birds with 1 stone.
I've considered blocking the ads. They're all so damn boring and after this long there's no been a single thing that interests me.
I should block them.
It's hard to describe just how flexible and sophisticated this toolset is.
There's a wonderful thread here which shows what people have built in the first 24 hours after the tool was released.
However, these screenshots don't convey the depth of the scripting language that you can use to customize just about anything in the game world.
For example, I have a friend who is a writer. If he decided to create and distribute a NWN module based upon a book that he had written, apparently Bioware would, according to their EULA, have the option to simply steal it and gain ownership of all the contents (characters, settings, etc.).
Further, what about modules derived from, or inspired by, popular works? If a module contains characters named Princess Leia, Wolverine or Ripley, does Bioware have the right to claim ownership of those names too?
The more I think about it, the more I realize that Bioware couldn't get away with this if challenged. They can't claim the rights of copyrightable (or copyrightED) stories and trademarkable (or trademarkED) characters by EULA proclamation. I guess it continues to prove that EULAs are a joke. :)
-Aaron
They've got that part about you making modules with popular works covered in a different section of the EULA.
"(3) your Modules must not contain any libelous, defamatory or other illegal material, material that is scandalous or invades the rights of privacy or publicity of any third party, or contain any trademarks, copyright-protected work or other property of third parties"
So, basically, what this means is that if you make a module with copyrighted stuff in it you are not allowed to legally distribute it. And since Bioware only recieves control of modules you legally distribute, they wouldn't get control of Princess Leia or whatever.
By the by, it also follows that if you wanna protect your ideas, then throw a little framed picture of Calvin and Hobbes on a nightstand in some hut somewhere in your world. Sure, the clause I mention here would give Bioware the power to make you stop distributing it, but they already have that power from the clause that we're already upset about. At least they couldn't get control of it. -- Said argument relies completely on the assumption that one piece of copyrighted material makes the WHOLE module illegal.
I heard a lot of hype about this, but...now that they had that part of their EULA, there's NO way I'm going to write anything for them. I won't buy it, either. There's simply no way that I'm just going to hand over my rights to anyone for using their software. It's ludicrous, to say the least, even if it's NOT from Micro$oft.
Danish != nationality
Hi all. I just wanted to jump in here and try and clear up some of the confusion.
First, read your EULAs for Quake 3, Half-Life, StarCraft, etc. (other games that allow you to create content). All of them say the same thing that we are saying. Our EULA is nothing new. They must be written this way to protect both the companies involved and the end users. I am serious. Read the EULAs of those other games.
Every time a new game comes out, someone actually reads the EULA and the spectres of corporate exploitation rears its head. Its just not happening. id, Blizzard, Valve, none of these companies have ripped off their fans. Why? Because its suicide. And we aren't doing it either.
Babbster - no, you cannot use your friend's novel nor on Star Wars, or any other existing licenced or copyrighted content for the basis of a module. This is prohibited by the EULA. Your friend can create a module based on his novel. CoreyGH has it right.
Some other comments:
Windows only. Really? Then I guess I better shut down this Neverwinter Nights Linux dedicated server that I am playing on right now...
Toolset is Windows only. Borland was supposed to have Builder for Linux done a long time ago and that was what we were going to use for Linux. We use Builder for Windows for the Toolset. The Linux Toolset is just not happening right at this moment.
The distribution statement means that you cannot charge anyone to play Neverwinter Nights. Neither for modules, nor for server access. This isn't a MMORPG.
And yes, our game is designed such that the end users do NOT need to download the modules in order to play on the server. No matter what module the server is running (well, pretty much).
=-=-=-=-=-=-=-=-=-=-=-=
Derek French
Producer, Live Team
Neverwinter Nights
Simple.. Guess whose textures you'll be using to make the walls of your module? Whose room layouts, etc .. Whose code to connect it all? It's all Biowares. While *you* made the creative part of the story, it is still built entirely with Biowares tools and artwork. id-software ran into problems when someone made a module and sold it off .. Guess what? The textures and everything were all the ones shipped with the game. In effect, they pirated id-softwares artwork for their own module. They expect people to use *everything* from scratch, and while this MIGHT be possible (I didnt write NWN and I havent used their toolset), it would be too hard to enforce and review each module "for sale" and it would get out of hand like the Doom expansions we all saw.. 90% of those were all illegal using id-softwares artwork, music, and monsters .. id-software didn't see a penny from those people reselling their mindshare.
NWN will support 64 players per server. It is possible to travel to different servers via portals, this will enable the possibility of huge worlds. But it will not be a massive MP game, since the amount of players per server is severely limited.
It lools more like a small community playing together on a single server or exploring servers.
Carbon based humanoid in training.
Since the toolset is Windows only, this seems to be the obvious way to go. Reverse engineer the file format(s), write an editor, use that editor to create the mods.
I am sure this is eventually going to happen anyway, bad EULA or not.
Legally enforcable contract without consideration?
:)
You *are* recieving consideration, you just didn't notice
They are letting you use the toolkit.
Note: Do not interpret this clarifacation as support for Bioware. I hope some judge gets to look at this piece of crap and uses it as an excuse to rule all EULA's void.
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- - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.