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"The Sims" Online, and on the PS2

bahamlabs writes "Sony is is attempting to venture into the online gaming market with what is now the most popular computer game of all time, "The Sims"." It'll be interesting to see how both the console version of the game, and the online version deal with expansion and customization- the two things that allowed The Sims to become among the most entertaining games ever.

6 of 205 comments (clear)

  1. If EQ is any guage by Kraegar · · Score: 5, Insightful
    Sony didn't do so well with allowing people in Eq to be creative and unique, so if that's any guage I'm scared to see what they will turn the Sims online into.

    With Eq they squashed numerous fan-story sites, as well as many, many in-game control-hungry stompings of players creativity. They turned the game from what could have been a great RPing platform into a service provided that catered to the "l33+ dewd" player, giving power to those who had the most time/money, not those who tried to be creative.

    Think they'll change that much to help those of us who love to customize and be creative with the Sims? I somehow doubt it.

  2. Sims PS2 and Online are separate products by vtown_mike · · Score: 5, Informative

    The Sims Online has nothing to do with Sony. They are not providing any service for the game. The Sims PS2 is a separate product and is NOT an online game. It is being produced by Maxis and developed by Edge of Reality (who ported THPS, THPS2 etc... to the N64). It will have a classic mode as well as a new level/goal based game mode.

  3. Re:Robert the Bemused by mattbelcher · · Score: 5, Informative

    While explaining why something is fun to someone else is nearly impossible, I'll give you a few hints towards enjoying the Sims. 1) Play with more than one person in the house. Many hardcore gamers tried to "win" the game right off by trying to create a Bruce Wayne-esque playboy, power-levelling through the career ladder. This is probably the most boring way to play the game. A lot of the fun comes from putting your Sim household through all manner of interesting situations. You need to have several house members to do this. Inviting people over doesn't provide enough interaction. 2) Be creative. Try to create theme houses. For example, after the first expansion came out, I tried to re-create the 80s New Wave band "The Police." I created three characters: Gordan, Andy, and Stewart, put them all on the musician track and bought two guitars and a drum set. I held concerts for the neighbors. Eventually, I got Gordan and Stewart to start beating the crap out of each other. Basically, I amused myself by telling a story. The Sims is a game that takes a lot of personal investment into having fun. The game won't entertain you without your involvement. In this way it is a lot like table-top D&D. You only get out of it what your imagination puts in. The game is only there to make that imagination a little more tangible and to put some structure into the creation of your vision.

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    Shockwave Flash movies are the greatest thing to happen to non-sequitur humor since Japan.

  4. Re:Robert the Bemused by Rupert · · Score: 5, Funny

    I don't know why other people like it. I like it because computer processes that do stupid, self-destructive things in contravention of my direct instructions are a familiar concept from my job as a Windows programmer.

    I have at least got to the point with the Sims that I don't stay up all night making sure my Sims go to bed on time.

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  5. Re:Robert the Bemused by eam · · Score: 5, Insightful

    I was trying to think of why I had no interest in trying the Sims. Then I remembered:

    Nick: age 3
    Alex: 18 months

    Why raise a simulation when you have the real thing .

  6. Re:Robert the Bemused by dswensen · · Score: 5, Insightful
    For me, the appeal is:

    It's not twitch gaming. I can chill out and not have to clench my teeth and aggravate my carpal tunnel wondering if I can get to the Sodomizer 5000 before the Meklors kill me.

    There are no serious consequences to screwing up. No saving and reloading, no trying to wade through mounds of enemies to get the Magical Hoobajoob. So, somebody gets fired from their job, or the shower breaks. Big whoop.

    There's no real goal, so the pressure is off. I don't feel the need to charge forward so I can see the next level, cut scene, or badass monster.

    My 3d card doesn't scream in agony trying to push the graphics.

    I get to make the kind of interesting, screwed-up, freaky people I usually don't get to meet in real life -- and control their every move (cue Snidely Whiplash laughter).

    But seriously, it's just a nice break from the games I usually play. I enjoy first-person shooters, RTS, and space sims as much as the next guy, but sometimes I just want to relax and play a quiet, dip-and-twiddle game that won't leave me shouting at the computer screen when lag kills me or I get overwhelmed by baddies.

    I don't enjoy puzzle games like Minesweeper or Tetris, so this is a good alternative for me. Before The Sims came along, I usually played SimCity for just these same reasons: no pressure, no finale, no disastrous consequences. Just good fun.

    Plus, and this may seem a little trite, but sometimes I just get tired of all the violence in games. Every once in a while I need a break from it. But when I start thinking "Gee, I really wish Betty Newbie had a railgun so she could pop Bob in the dome for leaving the dishes undone," I go back to Return to Wolfenstein and all is well again :)