Slashdot Mirror


Codingstyle Interviews PS2 Linux Developers

Linux Freak writes "May 22 marks the official release of Sony's PS2 Linux kit in North America and Europe! To give you something to do while waiting for your package to arrive in the mail, Codingstyle has conducted an interview with several people in the PS2 development community, including two people from Sony Computer Entertainment America, Inc. (SCEA) and Sony Computer Entertainment Europe, Ltd. (SCEE), as well as official kit and PS2DEV hobbyists."

3 of 114 comments (clear)

  1. Here's a mirror by Mr.+Spock · · Score: 4, Informative

    I've put up a mirror on playstation2-linux.com. You may also want to check out the official site which is, of course, http://playstation2-linux.com

  2. Re:Interesting by Slynkie · · Score: 3, Informative

    Seems like that's not exactly true, there are legal (NON-hardware) workarounds to do raw PS2 development...

    At least, that's what this FAQ seems to indicate.

  3. Re:not to be an asshole but... by inkfox · · Score: 3, Informative
    What would be the advantage of writing PS2 Linux game vs. a DirectX or OpenGL PC game as far as your hiring decision is concerned?
    The benefits would be your having experience with the quirks of the hardware, and experience programming within a limited environment. Most applicants who have only had PC experience assume infinite resources and scads of pre-written libraries. Console code needs to be fairly lean, generally needs to bang on the hardware directly to get the best results, and generally doesn't rely on heaps of pre-written libraries.

    Looking at your code, I can also determine whether you really understand the implications of the code you're writing. It's one thing when code is meant to be general-purpose, relying on the OS to translate everything into the most efficient formats. It's another when I can assume you should have had every opportunity to pick the right data formats and algorithms that work most efficiently on the given hardware.

    On top of all that, the fact that you were interested enough to get a kit such as this one and make a game on your own speaks volumes about your dedication to game programming, and it takes dedicated people to make good games.

    --
    Says the RIAA: When you EQ, you're stealing bass!