Slashdot Mirror


E3 Doom III Preview

Warped-Reality writes "GameSpy has a new Doom III Preview covering aspects of the storyline and how Doom III will be different from the rest of the FPS genre. It includes some pictures of the E3 Doom III demo booth. As the article says, "This is DOOM III, and it's going to scare you to hell."" Looking at these images, I can only say two things: Wow and Cool Toilets. Update: 05/22 19:55 GMT by M : There's also an interview with Carmack giving a few more details about the game.

13 of 401 comments (clear)

  1. New Doom III Movie by Bytenik · · Score: 3, Informative

    It's not the 11 minute E3 movie, but it's not the one from a couple of months ago either.

    Doom III Movie

    --

    "Scientists prove we were never here."
    -- Devo

    1. Re:New Doom III Movie by Bytenik · · Score: 2, Informative

      Also, for more mirrors:

      http://www.doomworld.com

      --

      "Scientists prove we were never here."
      -- Devo

  2. There was a video released.. by defile · · Score: 2, Informative

    But it's in some open source unfriendly format. Does anyone have it in mpeg?

  3. More Doom 3... by Drakker · · Score: 5, Informative

    You can also check:

    gamespot
    more from gamespot

    And get the Doom 3 legacy movie from here:

    3d gamers

    It doesnt have much footage from Doom 3, but it got interviews with some people from Id Software.

    All links graciously ripped off: Voodoo Extreme.

  4. video clips by mwhahaha · · Score: 2, Informative

    here's the movie on a .ch server which actually is very fast (i got ~260k/s) click here

  5. Re:Fear over action - not the Doom I remember by Violet+Null · · Score: 3, Informative

    I don't know about the rest of you but for me Doom was the action orientated gameplay, where for example often you had to take on over a dozen imps with a mere shotgun. It would be great to relive that experience all over again in a 3D fully environment powered by a cutting engine.

    Have you tried Serious Sam? It sounds like just what you're looking for; arcade style action galore.

  6. Avoid the wait... by Nailer · · Score: 5, Informative

    Fetch the screenshots then view them when you're done...

    for i in $(seq 1 20); do wget http://www.gamespy.com/e32002/pc/doom3b/"$i".jpg; done

  7. Re:Nice, but... by Reality+Master+101 · · Score: 4, Informative

    Dude, I think you need to look a little closer. Those facial features aren't textures, they are polygons. Note the shadows from the facial features on the face itself. Look at the detail of the hands. In the words of Carmack at his Japan presentation, "in previous engines, we were lucky to have 3 polygons for a nose". :)

    --
    Sometimes it's best to just let stupid people be stupid.
  8. Re:Isn't Doom just Quake, which is just Doom? by BTWR · · Score: 2, Informative

    First there was Doom.

    Well, technically, wasn't Wolf-3d first? And if we're being so nitpicky, I should mention Faceball 2000! Now THAT game mighta started FPS's!

  9. Re:Was at E3 (i'm just an intern at EA) by ToLu+the+Happy+Furby · · Score: 5, Informative

    There are about 4 different monsters that I saw, and all other monsters were clones of these monsters. I mean, the big fat belled one, it's very cool and all, but does ID need to have 100's of the same monster running around? What's the logic here?

    Doom3 is nowhere near done; the only release date they're specifying at E3 is "2003", and most likely it won't be January either. In other words, they have around a year's work left on this game, maybe more. Presumably they will spend that time adding many many more character models, or even (hopefully) coming up with a way to generate different bump/displacement maps for the same character and thus avoid the "two of the exact same zombie" syndrome that affects the current screenshots.

    In any case, it's pretty obvious the issue will be solved in the final game.

  10. Re:Nice, but... by JavaJones · · Score: 5, Informative

    Sounds like Carmack's approach paid off for you. I suggest it is you that needs to look closer however and find out a bit more about what you're talking about in regards to Doom 3 and its approach to character rendering. Section 4.7 (subsection 7 of section 4) of the unnofical Doom 3 FAQ has some speculation and third hand info on the subject that might be of interest to you. Doom 3 FAQ: What sort of engine will Doom 3 use? I'll try to dig up Carmack's quotes on the subject as well. Suffice to say he has been careful to point out that Doom 3 makes heavy use of bump maps.

    Take a look at the areas of the high rez screens I've conveniently circled for you here. Note the rather obvious poly edges. Note that the apparent frontal detail of characters does not generally show up on edges, indicating the geometry is not actually present on the in game model. You see what appears to be unbelievable detail on any camera facing surface, but on the edges of the model it is quite obvious it does not have that level of detail. If you don't see it now, you're beyond help.

    Granted, much of the detail is actual in game geometry, but what's really selling the effect is the texture maps, bump maps, and lighting. I'd be willing to bet the models aren't any more high poly than Soldier of Fortune II, but they sure look better, eh? There's no denying there's a poly increase from previous iD games, but it takes a back seat to the lighting and shading technology. And while i don't expect a 10x increase in poly count, 2x would be nice given how good the rest of everything looks.

    - JavaJones

  11. Because Half Life's plot sounds like Doom 1 by Nailer · · Score: 4, Informative

    An isolate research facility is experimenting with teleportation qhen things go bad and people start turning into zombies.

    This is the same plot the first Doom had. From the DOOM FAQ:

    In DOOM, you're a space marine, one of Earth's toughest, hardened in combat and trained for action. Three years ago you assaulted a superior officer for ordering his soldiers to fire upon civilians. He and his body cast were shipped to Pearl Harbor, while you were transferred to Mars, home of the Union Aerospace Corporation.

    The UAC is a multi-planetary conglomerate with radioactive waste facilities on Mars and its two moons, Phobos and Deimos. With no action for fifty million miles, your day consisted of suckin' dust and watchin' restricted flicks in the rec room.

    For the last four years the military, UAC's biggest supplier, has used the remote facilities on Phobos and Deimos to conduct various secret projects, including research on inter-dimensional space travel. So far they have been able to open gateways between Phobos and Deimos, throwing a few gadgets into one and watching them come out the other. Recently however, the gateways have grown dangerously unstable. Military "volunteers" entering them have either disappeared or been stricken with a strange form of insanity--babbling vulgarities, bludgeoning anything that breathes, and finally suffering an untimely death of full-body explosion. Matching heads with torsos to send home to the folks became a full-time job. Latest military reports state that the research is suffering a small setback, but everything is under control.

    A few hours ago, Mars received a garbled message from Phobos. "We require immediate military support. Something fraggin' evil is coming out of the gateways! Computer systems have gone berserk!" The rest was incoherent. Soon afterwards, Deimos simply vanished from the sky. Since then, attempts to establish contact with either moon have been unsuccessful.

    You and your buddies, the only combat troop for fifty million miles were sent up pronto to Phobos. You were ordered to secure the perimeter of the base while the rest of the team went inside. For several hours, your radio picked up the sounds of combat: guns firing, men yelling orders, screams, bones cracking, then finally silence. Seems your buddies are dead.

    Things aren't looking too good. You'll never navigate off the planet on your own. Plus, all the heavy weapons have been taken by the assault team leaving you only with a pistol. If only you could get your hands around a plasma rifle or even a shotgun you could take a few down on your way out. Whatever killed your buddies deserves a couple of pellets in the forehead. Securing your helmet, you exit the landing pod. Hopefully you can find more substantial firepower somewhere within the station. As you walk through the main entrance of the base, you hear animal-like growls echoing throughout the distant corridors. They know you're here. There's no turning back now.

  12. Re:Co-Op by Trracer · · Score: 2, Informative

    You should look into the two "Serious Sam" titles.
    Those are as intense as Doom/2, complete with multiplayer co-op.

    --
    English is not my first language, so cut me some slack -: Om du kan lasa det har sa kan du Svenska :-