E3 Doom III Preview
Warped-Reality writes "GameSpy has a new Doom III Preview covering aspects of the storyline and how Doom III will be different from the rest of the FPS genre. It includes some pictures of the E3 Doom III demo booth. As the article says, "This is DOOM III, and it's going to scare you to hell."" Looking at these images, I can only say two things: Wow and Cool Toilets. Update: 05/22 19:55 GMT by M : There's also an interview with Carmack giving a few more details about the game.
Ok, I hate this! I'm sick of blood fantasy. Who cares if it causes real tragedies or not... I'm just bored of it and see photo-realistic blood smears as, well, not that great a use of my fantasy time. Yeah, you can do whatever you want, yada yada yada, I'm not telling you not to play this game, I don't care. It's an opinion, mine, about it's pointlessness.
That people see that stuff and can only think how "nice" it looks... um, something way pent up in there boys! But you should Really Enjoy the war they are about to send you to! "Wow, look how realistic my dead buddy looks! It almost looks real... what? it is real?!"
-pyrrho
According to this quote from John Carmack it looks like we are going to be getting a Doom game quite different its successors. Hell it looks more like Resident Evil or Half Life than the original Doom games.
John Carmack: Doom III is pushing the fear factor over the raw action. As you make the worlds more and more believable, you are forced to tone down the "superhero" aspects of the game. I still think that a good game can be built around "toon time" action, but that isn't what Doom III is going to be about. The monsters are going to be much more independently fearsome, rather than just acting as moving gun turrets.
I don't know about the rest of you but for me Doom was the action orientated gameplay, where for example often you had to take on over a dozen imps with a mere shotgun. It would be great to relive that experience all over again in a 3D fully environment powered by a cutting engine.
However perhaps this shift isn't all bad because part of the reason Doom was all action orientated in that it lacked a substantial story. Yet for the first time it looks Doom will have a proper story with science fiction writer Matthew Costello doing the story and dialog. Also the shift way from action can be attributed to the fact that 3D models aren't as efficent as Doom's 2D sprites when you want to put lots of enemies on screen.
Despite the gameplay differences hopefully there will be some camoes of the original Doom enemies or weapons in the game.
aus.music.scrapbook
I imagine that I'm not the only one tired of Q3-style shoot-em-ups. It's great to see a return to atmosphere and cinematic feeling in a game. I hope, though, that the game doesn't rely on cut scenes, which for me are absolutely worthless. I haven't watched a single moment of the cinematics CD with Diablo 2, and I can't stand games like Final Fantasy which aren't much more than crappy RPGs built around good CG cut scenes.
The most fun single player game I ever played was the Alien mod for Doom. I remember inching my way through the tunnels, and then jumping in my seat when an alien burst out of the wall at me. The designer of that mod had an excellent sense of mood and atmosphere. The entire first level didn't have a single monster on it. But the second...
This has been one of the areas where I know we are going to get some negative feedback. Doom III will only have minimal multiplayer facilities when released, because we are concentrating all of our efforts on making it an outstanding single-player experience.
Remmber when ID announced that Quake 3 would be only multiplayer.
Sinlgle player is dead etc.
The only problem with that was the over sateration that happened just after. Single player is back. I can't wait.
The problem with multi player is that most of us are tired of compeeting all the time.
It's also worth noting that the biggest selling (IIRC) game on the PS2 (GTA3) has no multiplayer mode.
I know I'm going to hell, I'm just trying to get good seats.
Oh, cry me a fucking river. There's a lot of us who want an enjoyable single-player game for once, and not have to have our skill determined by our ISP's ping time. You've got Counterstrike, Q3, UT, ad nauseum. Let the rest of us enjoy a new game, and not a rehashing of the Q2 engine, for once.
I'll answer this one for him, though he'll probably log on, slap me one, and answer it himself:
Would you consider writing the client and server game logic modules in a multiplayer oriented game in a different language from each other?
One of the ways to make an online game consistent despite latency is client-side prediction. For simplicity in prediction, a lot of the code is shared between the client and server games. (Check out the BG_ functions in the bg_*.c/h files in the Quake III game source for an example.) Having those written in separate languages would preclude code sharing, creating a big maintenance headache.
Besides, why would you ever want to do that? I can't think of one good reason for it.
I got my Linux laptop at System76.
Mod the parent up! He's right--just adding more polygons is really a no-brainer brute force solution. Its the increasing number of effects supported in hardware that is REALLY coming into play with new games coming out today.
:o)
There are lots of neat things one can do that look great and cost less to render than extra geometry. I obviously don't know the details of the engine, but as a lowly undergrad interested in graphics I know that just adding bump mapping alone can make tremendous difference in how 'real' a scene looks--and all it does is mess with how surface normals are used in shading. Very low cost! And thats just one effect alone--add surface geometry manipulations based on height maps and you get low-cost facial features. Gauraud (and hopefully soon, Phong) interpretation gets rid of polygon edges in hardware quickly. Finally, add lightmaps and (limited) dynamic shadows and all of a sudden you have an engine that can really express atmosphere.
Yeah, being able to render more polys is great, but when you finally get to boot up Doom 3 you'll really get to see some of the payoff you were promised when you bought that geForce 3.
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Don't worry, being eaten by a crocodile is just like going to sleep in a giant blender.