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E3 Doom III Preview

Warped-Reality writes "GameSpy has a new Doom III Preview covering aspects of the storyline and how Doom III will be different from the rest of the FPS genre. It includes some pictures of the E3 Doom III demo booth. As the article says, "This is DOOM III, and it's going to scare you to hell."" Looking at these images, I can only say two things: Wow and Cool Toilets. Update: 05/22 19:55 GMT by M : There's also an interview with Carmack giving a few more details about the game.

7 of 401 comments (clear)

  1. Scared to hell? by ObviousGuy · · Score: -1, Troll

    Code for "Lots of monsters and worse lighting for effect".

    These are not the games we're hoping for.

    Move along. Move along.

    --
    I have been pwned because my /. password was too easy to guess.
  2. em by MisterBlister · · Score: -1, Troll
    Couldn't you fit all the E3 related shit in one big quickie?

    Couldn't you?? Ass fucker?

  3. Cool toilets by Anonymous Coward · · Score: -1, Troll

    But what's missing is a peeing chick

  4. How typical... by K'tohg · · Score: -1, Troll

    How typical. You finally see a preview for a game with everything you have ever wanted in a game. (realism. plot. terror. total-immersion. realism) and then you realize only Bill Gates's next of kin can afford the support hardware and software required.

    So, what, a quadruple procesor 1THz computer? DirectX 5000? Man, I hope Linux, BSD, BeOS, Mac OS X can play this game. Just please don't make it another Windows slave!!!

    Here's and good question. The artical quoted that by the time the game is released we will have machines that run it. I wonder how they are developing right now? how are they compiling and testing on a non existent machine. I mean thay have to be developing now. They can't make the whole thing in less then a month. In fact I bet thay started like 5 years ago. it takes at least that long maybe longer (see Never Winter Nights).

    Good luck ID. if you pull this off and I play it on my TiBook or PS2 I'll personally make a religion around you!

    --
    > SELECT * FROM brain_cells WHERE synaptic_rate > 0
    0 row returned
  5. Re:Okay, if I had a chance to interview Carmack by Anonymous Coward · · Score: -1, Troll

    Impressions on Perl: Love it. It's fast and efficient (though hungry on memory) and handles objects wonderfully and I'd love to use it as the primary implementation language except that it doesn't have a very good OpenGL interface package.

    Using different languages in one product: With .Net coming soon, we are looking forward to allowing the developers here to program their modules in whatever .Net-enabled language they prefer. Not only will this improve the speed of implementation, but it will also help on the hardware side as .Net is completely DirectX and OpenGL enabled. This will allow a single function call like FastBlt and send it to the hardware as whatever the better API is.

    Leading the real-time rendering pack: Brian's a great guy, but he's like the loud mouth quarterback that boasts about wiping out the other team in the upcoming game. Sure, we are doing great now, but the next great thing may come from left field (mixing metaphors) and totally blindside us. Honestly, the one thing that frightens me more than anything else is the GPL and its ability to rally the troops. If someone wanted to make a GPL real-time rendering engine, I'd be very afraid.

    Using bytecode: You have seen through our little plot! ;-) Yes. All new games will use the same bytecode as Quake 3. Of course, we'll be updating the VM all the time, so don't expect the packages of one game to work in another.

    GNUStep: No. We sell games to game players. There simply isn't the market there to develop for such an obscure platform (as much as I may love it technically).

    My kung foo: It's true that my engines get tons of work, but it's mostly due to the user feedback that we can work out most of the bugs that are in there. I don't claim to be some sort of programming guru. I'm just a guy who's lucky enough to do what I've always wanted to do and make a ton of money doing it. I hope everyone gets to feel like that at least once in their life.

    Thanks for questions. Hopefully my answers helped, I know I've been a bit vague.

    Anyway, go play Doom 3! It'll scare the shit out of you!

  6. Re:There was a video released.. by mojo-raisin · · Score: 1, Troll

    why the fuck is this question flamebait? Me saying quicktime is a fucking piece of shit and that mpg should be the only video format on the net is flaimbate.

    But the parent posted a legitimate concern.

  7. More blurry textures by Chelloveck · · Score: 1, Troll

    Oh boy! Just what I've been waiting for! Another game with textures that get blurry when close-up, making me feel like I need glasses for farsightedness!

    Duke Nukem 3D (no, not Forever, but the one that was out long before Quake I) will still blow Doom III away, just 'cause it has attitude.

    By the way, did anyone else think the Doom III screenshots looked more realistic than the actual booth photos? The booth looked like something out of Dr. Who...

    --
    Chelloveck
    I give up on debugging. From now on, SIGSEGV is a feature.