Transgaming and Transitive E3 Announcement
An Anonymous Coward writes: "Breaking news today on the Transgaming website. Today they announced an alliance with the company Transitive. Here's their headline: 'Los Angeles, Ca. TransGaming Technologies, in partnership with Transitive Technologies, unveil their game-porting technology that can allow Windows-based x86 games to be simultaneously released onto multiple platforms. These include the Sony PlayStation 2, Apple Mac OS, set-top boxes, PDAs and wireless devices.'"
There's more info on the Transgaming Site. Since Transgaming has ported The Sims already, it's a lot easier to believe that this isn't just vapor.
Here's why: Suppose they have everything in their kit that they need to support all Windows games written for Windows versions from 95-XP. Great, right? That means that with just a little bit of effort, a vendor can release a Linux version of a game, giving us more games to play with. However, here's the downside: If by writing for Windows you can target both Windows and Linux (and whichever other platforms they support), then why would anyone write any native Linux programs? Then, in XP+1, Microsoft introduces major breakage into their API, such that it's a long time to get it working correctly with Trans{gaming,itive}'s kit. That means that potentially, there won't be any new Linux releases until they can get it fixed. And if they can't... Well, consider OS/2.
Any thoughts?
--
Runnin' around, robbin' banks all whacked on the Scooby Snacks...
I'd just like to be able to buy The Sims for Linux for less than $70US. Mandrake (exclusively) sells it bundled with their Linux distribution, but has no standalone version.
Considering that folks can get it (on Win32) for $50US, there's little incentive to buy it except "for the good of the company". After I found out what Loki did with my money, I'm still a bit jaded about paying a premium for Linux games...
When TransGaming came to us (MandrakeSoft), they said they could port The Sims in less than two months. I must admit I was skeptical at first, but they delivered the merchandise, and we made the Mandrake Gaming Edition, which had great reviews.
;-)
When they said they would port Max Payne in the same amount of time, they delivered the merchandise.
Now, when they say they can port to other platforms, I would bet my last dollar they will deliver the merchandise again.
Great to see some fellow Canadians have success!
Maybe they didn't "port" The Sims, per se, but they
*did* port DirectX to Wine...
The main difference between Loki and TransGaming is
that Loki ported individual games, while the other ports the DirectX layer, so when they work on a game, you suddenly get more games working, eventually to the point where you have hundreds.
But for 3d games, I don't think this will be at all trivial for porting... the PS2's architecture is extremely different to that of a PC, and just blindly interpreting Direct3d Immediate Mode calls ("draw this triangle here") will surely not take advantage of the PS/2 architecture at all.
I thought that too, but after looking around the Playstation2 section at CompUSA I noticed that there are a LOT of PC games (Half-life, No One Lives Forever, Baldurs Gate to name a few) that have been ported to the PS2. That makes me think that perhaps the hardware, or at least the PS2 API, is that different from a PC.
Granted, I've never DONE a porting to the PS2 but it seems like a lot of companies have.
"For a successful technology, honesty must take precedence over public relations for nature cannot be fooled." -Feynman
This is already possible if the developers use SDL/OpenGL or CrystalSpace. I don't think either will support PS2 (unless you use the linux kit) and handheld support is probably shaky. But they're open source and cross-platform!
"a quote" -me