Transgaming and Transitive E3 Announcement
An Anonymous Coward writes: "Breaking news today on the Transgaming website. Today they announced an alliance with the company Transitive. Here's their headline: 'Los Angeles, Ca. TransGaming Technologies, in partnership with Transitive Technologies, unveil their game-porting technology that can allow Windows-based x86 games to be simultaneously released onto multiple platforms. These include the Sony PlayStation 2, Apple Mac OS, set-top boxes, PDAs and wireless devices.'"
There's more info on the Transgaming Site. Since Transgaming has ported The Sims already, it's a lot easier to believe that this isn't just vapor.
Here's why: Suppose they have everything in their kit that they need to support all Windows games written for Windows versions from 95-XP. Great, right? That means that with just a little bit of effort, a vendor can release a Linux version of a game, giving us more games to play with. However, here's the downside: If by writing for Windows you can target both Windows and Linux (and whichever other platforms they support), then why would anyone write any native Linux programs? Then, in XP+1, Microsoft introduces major breakage into their API, such that it's a long time to get it working correctly with Trans{gaming,itive}'s kit. That means that potentially, there won't be any new Linux releases until they can get it fixed. And if they can't... Well, consider OS/2.
Any thoughts?
--
Runnin' around, robbin' banks all whacked on the Scooby Snacks...
When TransGaming came to us (MandrakeSoft), they said they could port The Sims in less than two months. I must admit I was skeptical at first, but they delivered the merchandise, and we made the Mandrake Gaming Edition, which had great reviews.
;-)
When they said they would port Max Payne in the same amount of time, they delivered the merchandise.
Now, when they say they can port to other platforms, I would bet my last dollar they will deliver the merchandise again.
Great to see some fellow Canadians have success!
This is already possible if the developers use SDL/OpenGL or CrystalSpace. I don't think either will support PS2 (unless you use the linux kit) and handheld support is probably shaky. But they're open source and cross-platform!
"a quote" -me