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The Myth of the Lone Inventor

Codex The Sloth writes "Malcolm Gladwell (who amongst other things, wrote "The Tipping Point") has written an article for the New Yorker claiming that the role of the lone inventor is over. The example of Philo T. Fransworth (the "inventor" of Television) who failed because (amongst other reasons) he didn't have the big resources of a company to allow him to focus on his innovations. The thesis is that it is rare to have a single innovation that makes a product workable and that getting all of the inovations together requires a (large) corporation. No doubt others feel different."

2 of 296 comments (clear)

  1. Re:But what about Dean Kamen? by gad_zuki! · · Score: 4, Informative
    That's PR and an advertising myth. Dean works for DEKA a corporation. He has also founded and sold his other corporations. He didn't piece the segway in his garage with his son on boring sunday afternoons or something. From their website:

    Founded in 1982 by Dean Kamen, DEKA consisted of a relatively small group of individuals and lots of innovative ideas. Today, almost 200 engineers, technicians, and machinists work in our electronics and software engineering labs, machine shop, and on CAD stations. Our facilities have been designed to promote constant interaction between and within the engineering groups. Our on-site machine shop and molding facility are central to the success of our projects; ideas are prototyped and tested in record time.
  2. Viable roles left for lone creators: by RyanFenton · · Score: 4, Informative


    1. DSP research and development. I've worked as the student programmer for a 2 person DSP programming company that was actually successful. The owner, an experienced electrical engineer, was an astounding businessman, programmer, and scientist, who invented and ported sound technology to DSPs, and worked with larger companies on a freelance basis to put those DSP's into larger inventions. All while working at home after years in larger businesses. There's plenty of work out there to make the gadgets of future decades possible - but you have to do a lot of inventing and marketing to make it feasible, and be absolutely sure about each step. If you can't honestly explain exactly what you are doing, in a provable manner, to potential customers, everyone will get very frustrated. Be prepared for lots of legal work too. And be prepared for some insane assembly languages for dozens of different parts - for each new part, the language, compiler, and basic philisophy of the unit seems to change. If anyone can develop consistant tools for many parts between companies, and convince people to start using them, they could make lots of money.

    2. Biotech and DNA technology development. Much like #1, but much more massive ammounts of legal work involved. The main thing is that, as much as possible, don't get involved in the touchy intellectual property-oriented areas. Instead, develop the tools which will allow others to study, graph, track, etc, various pieces of Biotech information. The easier and more consistant you can make the process of collecting information and organizing the information for medical researchers, the more they can get done, and hopefully, the more they will use your tools. You'll need to consider the equipment used in various experiments, the nature of the appropriation systems put together for research organizations, and how best to market your product. You can make deals with equipment providers (as long as you're not outright purchased this way), and get job satisfaction out of helping people develop ways to save lives.

    Well... those are the two big ones I can think up off the top of my head. Anyone else with some other relatively open branches of computer science or electrical engineering? Any other great unfilled but potentially profitable needs that haven't really been getting companies attention?

    :^)

    Ryan Fenton