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At Long Last: Stable Version of FreeCraft Game Engine

jimmcq writes: "After two years of active development the long awaited stable release of FreeCraft is available. FreeCraft is a free cross-platform real-time strategy gaming engine. It is possible to play against human opponents over LAN, internet, or against the computer. The engine can be used to build C&C, WC2, SC and AOE-like real-time strategy (RTS) games. It successfully runs under Linux, BSD, BeOS, MacOS/X, MacOS/Darwin and MS Windows. Souce code and binaries are available from SourceForge."

7 of 295 comments (clear)

  1. What hobbyists can do by ObviousGuy · · Score: 5, Interesting

    Take a look at this screenshot and tell me that hobbyists can't make games with as much quality and well-done graphics as the pros.

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  2. Re:Nifty engine, but sound and music need work by lambsonic · · Score: 3, Interesting

    Yeah, great music is more addictive than cool graphics, although it is much more difficult to produce. Why not use musical works that are already in the public domain? I am sure that I could make a lot of good loopable MIDIs extracted from Bach's "Art of Fugue". Of course, I would love to submit my own loopable MIDIs, but I have always felt that there is already so much stuff that is perfect for gaming. Baroque music is great because it doesn't require a strict instrumentation, and is therefore very "cross-platform". Portability is an art whether it is in computers or music.

    I am definitely going to look more into this.

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  3. Re:Nifty engine, but sound and music need work by micahjd · · Score: 3, Interesting
    Part of the problem is that MIDI music generally sucks for gaming. Not everyone has a kick-ass wavetable synthesizer on their card, or a driver with software wavetable turned on.

    Sure MP3/Ogg music is too big or too hard to produce.. but whatever happened to using good ol' Amiga-style MOD music in games? MODs are similar in theory to MIDIs, except that they contain wavetable information in the file, so they always sound about the same on any system. They've been popular in the demoscene for quite a while, and even games like Unreal Tournament use MODs for their soundtrack.

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  4. Re:Does art work in Open-Source? by stevey · · Score: 3, Interesting

    I'm an open source programmer - and I suck at designing graphics. This is why I asked other people to design logo's for me.

    Thankfully there are capable artists who are prepared to give their work away for free, (or perhaps for recognition .. who knows?).

    I have to disagree with your claim that open source games suck - picking an arbitary example Armagetron (a 3D tron game) looks great

  5. No Windows XP support? by W2k · · Score: 4, Interesting

    This looked like a cool little project, shitty graphics nonwithstanding, but then I read (in the FAQ):

    Q: Why is Windows XP not supported?
    A: Because I decided it. I do not support any product, that forces anybody to register it. Please read the FreeCraft (GPL) license and visit www.boycottxp.com (down) and more boycott.

    This is pure idiocy. Firstly, shutting out XP users from FreeCraft will not make people ditch XP, it will make them ditch FreeCraft (and any game which uses it). Thus, game developers who use FreeCraft will undoubtably want to remove the XP block, and if that's not possible for some reason, many will choose another engine. There are a LOT of XP users, and a lot of people who will be upgrading to XP from 95/98/Me/2000 soon. Shutting them all out is stupid, stupid, stupid, no matter what you personally think about Microsoft or Windows XP as an OS.

    Second, while I have not personally seen the source of FreeCraft, I doubt that what's keeping the engine from working with XP is hard to fix (it works under Win2000!) - I wouldn't be suprised if there's just a bit that says "if( bWindowsXP ) Crash();" at the beginning. Isn't the FreeCraft team just lowering itself to Microsoft's level (remember how early versions of Windows purposefully wouldn't work on DR-DOS?) by doing this?

    Anyway, let's hope that for some future release, the FreeCraft team stop with this silliness and more importantly, stop discriminating against the thousands of people who have chosen to use Windows XP - or, maybe more commonly, had it pre-installed on a new computer.

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  6. Re:Does art work in Open-Source? by MKalus · · Score: 3, Interesting

    I think the problem is that most people are simply not good artists, and when do programmers usually talk to artists? Exactly.

    I admit it, I am not a programmer, I am not a graphic artists, but I am told I am a pretty decent writer (as a hobby mind you), so creating a background for a game wouldn't be all that hard, but even a good story without a halfway decent graphic wouldn't go anywhere (man do I miss text adventures).

    Michael

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  7. What do you think of this? by ColGraff · · Score: 3, Interesting

    Why not have a game where the object is not to GAIN territory and resources, but to lose them? Seriously. Say you start out with a certain amount of infrastructure - weapons, territory, energy plants, etc. - which will allow you to do all the standard RTS things. But all this pollutes horribly, or maybe it's radioactive, so it's slowly killing your side. But if you unilaterally disarm, the other side will destroy the uber-structure you need to keep from being destroyed in order to win the game. So the object becomes to build the smallest possible army you can to accomplish the job at hand - killing the other guy - and then destroying your own base as fast as you can. In other words, this makes huge armies and unit-hoarding counterproductive.

    What do you think?

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