Conceptual Models of a Program?
retsofaj queries: "Almost all of the introductory programming books I've looked at focus on syntax, with possible digressions into a bit of semantics. What I haven't found are any great discussions that go beyond syntax and semantics and make it all the way to conceptual models. My goal is to develop a set of resources that can be used in an introductory course that teaches students programming starting with conceptual models, as opposed to starting with syntax."
"What I mean by conceptual models are how you think about what a program is (if a program can be anything!). Examples would be (all prefaced by "a program is made up of..."):
- flowcharts (structured programming)
- arrangements of opaque things sending messages to each other (OO)
- transformations of data structures (Wirth's view)
- state machines
- a knowledgebase (Prolog, etc.)
- algebraic operations on sets (Functional languages)
- Who/Where/How are the different models of a program being taught?
- What conceptual models do you use when programming (and where would I go to find out about them)?
Perhaps you're looking in the wrong places? Introductory books on analysis and design would seem to me a better place to find an introduction to analysis and design than books on programming.
Programming (coding) is how you implement a design. By the time you get around to coding, I would hope that you already have the design worked out.
Or am I missing something here?
Agreed. This one's _essential_. In fact, I would go so far as to say I've seen no other choice; if you want to learn both how to program and how to think about programming, this is the only book which combines both.
The only problem, as I point out in another message, is that they almost totally ignore other conceptual models of programming; lambda calculus is thoroughly explored, but combinatorial logic and similar models, as demonstrated impurely by APL/J/K and purely by Forth/Postscript/Joy, are almost ignored. A good teacher would, IMO, base a class on SICP, but augment with two of the above languages and a discussion of their paradigms.
-Billy
- Break down what is being developed into very small components, and make them as independant of everything else as possible.
- Develop so that relationships between components can be easily understand to lessen the impacts of any change. (One hint to a student, can he envision a cube in his head and rotate it or unfold it?? If not, maybe programming isn't for him.)
- Write reasonably good, self documenting, maintainable code that is consistent. Teach that it might be easier to use 'i' as a variable in a short loop, but loop-idx or object_idx make more sense.
- Which leads into the next one, LEARN TO TYPE DAMMIT. Programmers spend their career at a keyboard, they should learn to use it efficiently. That means both hands and all the fingers. Throw in the feet if you can.
- Write self checking code that handles errors in a concise, yet informative node. I hate 'segment fault' type messages. Trap the damn things and let someone have a general idea where it occured and what dataset was being worked on if possible.
There are probably a thousand some concepts that should be taught, but these are a few off the top of my bald head that shine through.I rarely read replies, it's my opinion and if you thought about your opinion a little more, I'm OK with that.
Some people prefer to read code. I definitely prefer reading code, because I think backwards and use non traditional techniques to learn programming principles. I prefer to deconstruct a piece of good code and work back to the theory that way. Some people prefer to understand the theory first and think about different approaches to apply it.
A good teacher is one who is able to adapt the study plan to the strengths and weaknesses of the students. People should stop thinking of teaching as a mechanical process. Teaching is a creative, organic process that changes both the teacher and student. There are many smart and talented people working as teachers, who can't teach worth a dime. There are great teachers who are terrible programmers. Finding some one who is great at both is difficult.
Perhaps you should be asking, "How do become a good teacher?" As Lao Tzsu taught, if a person wants to be a good teacher, first be a good student. The teacher has to be a student of the student to understand how and why a particular student fails, so that he can adapt the explanation/technique for that individual.
but on the other hand most tasks aren't as simple or well defined as 'Hello World'. remember the last time your boss/client said "hey can we change it to do [this]" and you groaned because [this] wasn't anywhere near the original spec and you knew how much work it would need to hack it in? at that point you're wishing you'd abstracted just a little bit more at the outset.
My corollary: the boss is always going to ask for something that you didn't expect. twice.