Making Money As An Open Source Game Developer?
Fastball asks: "I have a couple ideas for some web-based games that I'd like to develop. I'm an avid Linux, Perl, Apache, and MySQL user, and I believe in the GPL. However, I'm trying to figure out how I can develop these games as open source and still make a buck. It would be rewarding to produce them without seeing a profit, but I'd like to make enough money to get a company going and quit my current, uninspiring job. Can I get there via open source, would I be more profitable going closed source, or should I forget about make money altogether?"
Is there any way I could do this? I currently work the fryer at McDonalds and I'm looking to move into a more profitable venture.
"I don't know that atheists should be considered citizens, nor should they be considered patriots." - George Bush
This model works really well when one of the puzzles in the game is to decrypt an email encrypted with a 1024-bit PGP key.
Whoa whoa, hold on, this is too much to take in, she's a programmer and likes games? Can you introduce me? ;)
Over the past few years I've cut n saved some of the Slashdot signatures. One, in particular, applies to this situation. I don't recall the specific Slashdot poster whose signature said:
and I don't know who said first, either."Provided by the management for your protection."