Making Money As An Open Source Game Developer?
Fastball asks: "I have a couple ideas for some web-based games that I'd like to develop. I'm an avid Linux, Perl, Apache, and MySQL user, and I believe in the GPL. However, I'm trying to figure out how I can develop these games as open source and still make a buck. It would be rewarding to produce them without seeing a profit, but I'd like to make enough money to get a company going and quit my current, uninspiring job. Can I get there via open source, would I be more profitable going closed source, or should I forget about make money altogether?"
And never release a windows version. Maybe a MacOS port later, but definitely give us something that winslaves can't touch.
Give me at the very least good screenshots/synopsis, and maybe a crippled version. And don't forget to give me your paypal ID. If I like it, I'll certainly pay more than you could get for 10 copies worth of royalties... and I'll encourage my friends to buy it too.
Basically saying that the art is a lot more "valuable" than the coding
sorry i dont buy that shit