Game Developers Cracking Down on Cheating
Hector73 writes "ZDNet has an article discussing a growing concern for the makers of on-line video games. Cheaters and trolls are making it harder for casual users and newbies to get hooked on the on-line versions of games. Considering that on-line gaming may become the major revenue source for game makers over the few years, maybe they will actually do something about it."
From the article (ya know, that thing you should read before commenting on its contents):
Kick. Ass. I know nothing about this company or their games, but I like them already.
You cannot apply a technological solution to a sociological problem. (Edwards' Law)
How can Microsoft turn its back on cheating? I mean, cheating, lying and stealing, that's how they got where they are today!
Please, Microsoft, give us the freedom to innova... I mean, cheat!
Monty Burns put it best, "Cheating is a gift Man gives himself!"
In EverQuest one of the biggest problems is finding people to play with
When I played D&D I would just walk into the nearest town, find a place called "Red Dragon Inn", and order a beer. It was never too long before the rest of the adventure team showed up.
If tits were wings it'd be flying around.
Code needs to be written to self protect. Once an intrusion or a hack is detected, it determines the nature of the hack, and forbids the next attempt.
/sarcasm >
< sarcasm >
Ah! Obvoiusly a fellow programmer!
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- - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.