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OGRE GPL'ed 3D Engine

Steve Streeting writes "Version 0.99b of OGRE (Object-oriented Graphics Rendering Engine) has been released! OGRE is a well designed, flexible and easy to use 3D engine released under the GNU Public License. This version adds highly customisable, scriptable particle systems, generic billboard support, compatibility with VC.Net, performance improvements and various bug fixes."

4 of 260 comments (clear)

  1. Looks nice, but.... by dnaumov · · Score: 5, Informative

    Judging from the screenshots, the engine is very capable, as it can even render Quake3 maps rather well. The problem is, does the open-source community have the artists needed to take this and make it into a playable and interesting game ?

  2. Re:Comparison to Crystal Space? by MisterBlister · · Score: 5, Informative

    Actually Crystal Space has tons more features, but it loses out in the screenshot wars as all the demos and screenies of CS are HORRIBLE. But that's due to shitty artists, not lack of features.

  3. Re:Yes, yes, it's nice, but... by Temas · · Score: 5, Informative

    Well be happy, it already compiles under Linux. I've been working hard on the Linux port and have the Core and Engine compiling currently, and should be in CVS now. I'm also working on the OpenGL renderer as I type this. I'm actually hoping to get some OpenGL screenshots tonight. It will just be a basic version, but it's a starting point.

  4. Re:Universal 3D Acceleration by Tomble · · Score: 5, Informative
    JC writes to OpenGL, he does not implement it, that's the job of the driver writers
    Well generally, yes. Except that he helped develop the Utah-GLX Open-GL drivers for Xfree86 3.3.

    Unfortunately, Utah-GLX was crappy and crashed a lot. Well, it did on my machine. I got a MGA G400 on the strength that their HW specs had been opened and a driver was being developed. Oh well, it's not like many other choices are well supported on Linux today. (I'm not too bitter now, tho, as Xfree 4's DRI version seems to work good)

    Writing an OpenGL driver, or worse, a complete software implementation of OpenGL, is a fucking nightmare
    I'd imagine so, OpenGL is pretty big. Of course, Brian Paul has already done the complete software implementation with Mesa (I guess everyone knows that nowadays, right?) but I doubt that any commonly available PC graphics cards support a full OpenGL state machine. It has too many features that are of little interest to the average games programmer for most companies to care that much to do it properly.

    Well, IMHO, y'know.

    --
    Be careful! New moon tonight.