Memorable Programming Assignments?
Albert Schueller asks: "This fall I'll teach introductory programming for the third time. The class is generally populated by students from a wide range of backgrounds and interests-liberal arts and science types. While we use C++, the language isn't really the issue. Rather, the goal is to introduce basic programming ideas like loops, logic, modular programming etc. What are some of your favorite programming assignments that would be appropriate for students at this level?"
Conway's Game of Life perhaps?
One assignment I had gotten in my high school C++ course was a nice introduction to elementary image processing. The design required a simple program that would read a matrix of 1s and 0s from an ASCII text file to perform operations on. A 1 was considered white (on), while 0 was black (off); this part could be expanded to support the full spectrum, although it's good to keep it simple for beginners.
After loading the 'image', we were required to provide operations that the user could select and perform on the image, such as blob detection, scaling, blurring, etc. (This would be a nice way to introduce modular programming by defining an API for each operation to use and such.) Saving of the image was also supported.
An assignment such as this would be a great way to bring it all together; matrices, for loops, bounds checking, modular style and others would be covered, showing how all the little things contribute to a larger application.
Still, my most memorable freshman programming assignment (punch cards/line printer/mainframe no less) was to simulate a cocktail party.
The party was a two-dimensional array representing the room. At the edge was a door and in the center was the bar.
You fed the program a list of guests including name, arrival time, planned departure time and how interesting the person is.
Guests arrive and go first to the bar. From there they mingle by trying to move a square at a time if it will make the average "interestingness" of those surrounding that square more interesting that the average surrounding their current square.
If the guest cannot move to a square such that the surrounding guests are, on average, more interesting the guest is then he will go back to the bar.
One last provision...each trip to the bar causes a guest to become one point less interesting but to think he is one point more interesting and each drink also increments the planned departure time by one.
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"You are not remembered for doing what is expected of you." - Atul Chitnis
..making students prove NP=P is a good assignment for 1st year students.
DrLunch.com The site that tells you what's for lunch!
If you're one of the posters on this thread who thinks that a bunch of liberal arts losers are going to program pool table simulations and Mandelbrot sets, then you're living in a fantasy world.
The following is THE MOST DIFFICULT homework problem they were able to solve: Write a C function that takes an int, and returns one of the strings "st", "nd", "rd", or "th" to describe the ordinality of the associated number [e.g. 1 returns "st", for "1st", 2 returns "nd", for "2nd", 3 returns "rd", for "3rd", 4 returns "th", for "4th", etc.] The trick was that e.g. 11 returns "th", but 21 returns "st". A handful of them were able to get that right.
The final project was to write a program that would take large files and decompose them into smaller chunks, each small enough to fit onto a 1.44MB floppy. Not a single student in the class came close to finishing the project, and the class included at least three fellows who were already programming for a living.
(Oh, to be a freshman again. To take a "programming" class. To never have heard things like "this implementation is O of log n" or "NP complete" or "software cost estimation" or "preemptive fixed priority scheduling"...)
The only assignment I remember from my first programming class was one in which we read in stuff from a file into a linked list, printed it forwards and then printed it backwards. The abstraction of the linked list was so cool, and when it actually worked I felt like king of the nerds (little did I know the horrors to come).
When I was at CMU, there was one intro to programming class, and it was no fun for anyone. Now they've broken it up into people-who-might-take-another-CS-class, and people-who-don't-like-smelling-like-the-cluster, hence a class that is very light on fun and heavy on syntax and object oriented garbage, and one light on programming and heavy on pointy clicky fill in the blanks and make a game happiness.
stepping onto my soapbox:
While we're talking about intro classes, I think everyone who is going to take any additional classes in computer science, especially in the systems area, should take their first class in C, and it should be no fun. Every now and then you can toss them something fun, but learning the discipline of malloc/free, strncmp, etc., will serve you so well when you get to do object-y type computer science stuff. Writing good code, in a scientific or engineering sense, is just like learning to use UNIX - if you didn't suffer, you didn't learn. And if you get to new/delete or just new and then forget about it, you never learn the discipline that writing good code demands.
-- steps off soapbox.
Outside of a dog, a book is a man's best friend. Inside a dog, its too dark to read.
Sometime in the fourth week, our lecturer announced the eagerly anticipated first Assignment. I couldn't wait, because I expected to ace it, after all, I had years of programming experience, a huge advantage over my peers. Not so: We had to write an Optical Character Recognition (OCR) program. I was stunned. I had never done anything that complex in my life, in any language, and now I was being asked to do it in a functional language! However, many people achieved recognition rates over 80%, and some people rates as high as 98%, even though most students were first-time programmers. It just goes to show what people are capable of when pushed.
The same lecturer (Andrew Taylor) later came up with a whole series of Evil assignments -- his students tell stories about them to this day. For example, our second assignment in Comp 1A was to write an AI for the card game Hearts. To mark the assignment, he wrote a system that ran submissions in randomly chosen four-player games automatically, and ranked them by total score after some number of games. Half the marks were based on the performance of your AI! He even made the ranking software available beforehand so that students could test their algorithms against each other in mini-tournaments.
Give the model of a deck of cards where the first card is the 2 of spades, the second is the 3 of spades, the thirteenth is the ace of spades, the fourteenth is the two of hearts, etc. In other words, each card in the deck (minus jokers) is assigned a number.
/. can shut up now -- this is an introductory class).
When given a number from 1 to 52, spit out the name of the card to which it refers. If you want to make it interesting, tell them to solve it twice, using a different method each time. This has two probable solution types: 52 element lookup table or judicious use of the modulus operator. At the end of the assignment, there is usually a small amount of code (easier for beginners to debug -- easier to grade), but gets the gears turning for people not used to thinking in terms of algorithms.
Keep your eye on those folks who write out a series of 52 if-else-statements or a giant switch statement; they're going to need some tutoring soon.
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Enter a number as input and spit out that number in hexadecimal and octal.
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Enter a number under 100 and spit out that number in longhand (36 turns into "thirty six")
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Read in a variety of data (user's name, age, favorite color, etc.) and spit it back out in a pleasant greeting: "Hello <name>! You are <age> years old and your favorite color is <color>."
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These aren't horribly difficult -- so you won't drive many people away -- but you still have the opportunity to teach basic I/O, general style, adequate commenting, algorithm efficiency, and (most important) how to approach real-world questions in the step-by-step manner required in programming (multi-threaded/multi-process smart-ass programmers here on
Far too many people who program suffer from lifelong-geek syndrome: knowing how to program for so long that they've forgotten what it was like to learn how to program. As long as you demonstrate sufficient patience, anyone can be taught basic programming skills. I truly believe that most can grok pointers as well assuming they stick with programming long enough and have a good enough teacher.
Good luck with the class.
- I don't need to go outside, my CRT tan'll do me just fine.
Games are good because not only do they encompass a wide variety of possibilities, but they are acessable to everyone. None of my (non-programmer) friends cared that I could do the tower of Babel in x lines of code, but they liked my simple race car game I wrote in assembly (it was only single player). The coolest was the space invaders we did at the end of my 101 class; the TAs provided a mostly complete graphics library (so we could use images or shapes to make the baddies), and the really bored/advanced students modified the graphics library to change the players ship, weapons, ect. so there was something to challenge everyone.
Kurdt
I'm not anti-social. Just pro-technology.
Ideally you want to ease them into this slowly, give away the location of the first bug - bombing if you enter a string where numbers are expected for example, provide test data for the second and so on. Another important thing is to ensure that if the student chooses to re-write an entire function they don't side step another part of the exercise by obliterating another of your carefully crafted flaws.
The exercise tests the students understanding of the language, ability to prepare realistic test data, and ability to find common bugs like off-by ones, buffer underruns, overflows and so on. It's also pretty good preparation for the "real world" where you will need to read other code, fix other people's errors and improve their code, besides being damned interesting if done right.
UNIX? They're not even circumcised! Savages!
I've always wanted to teach a class just so I could give this assignement: Write a RPN calculator that does addition and subtraction, no more. A few rules that are different from every other project: other class mates will see your code; redit will be lost for implimenting functionality byond addition and subtraction; the due date is next week, but you get MANY extra points by getting the assignment to me sooner; class dissmissed, get to work.
Then the next week I would copy everyone's program, and randomly hand it out to other students, with a new assignment: add multiplication and division to this program, and fix any bugs in the code. Time counts again. Note that even though I say is the random, I will in truth pick out who gets what, those who did a good fast job get aweful programs to work with, while those who did a bad job get good ones, and there will be a comment as each studnet picks up his assignment that this is an example to learn from. After they turn in the completed assignment (remember time counts) they will get another assignment, write a short paper to the author of the program you graded on what you found good/bad. (english skills don't count so long as it is understandable, ideas do)
Finially, everyone see's how their program looked after the second guy got done with it, and the comments. Grades for the second half will take into account how the first half turned out, so someone who got a horrid, non-working assignment and took all week to make some stupid algorithm work will get as much points as someone who was able to get their assignment done in an hour. How long it took the second programer to modify the orginal code is a factor, but minor since bad programs should not take down easy to modify code.
Just make sure that this is done early in the year, if they are supposed to learn C++ in your class, this won't work, by the time they can do this all their other classes are in crunch time and a good student may notbe able to get this done quickly. I recomend giving this assignment the first day of class, if they can't hack it then, they need more expirence than your class can give.