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Simulator Sickness Cures?

jensend asks: "Two years ago, Ask Slashdot posted a question about 'simulator sickness'. Since then, games have become much more realistic, causing (in many cases, my own included) more severe nausea. any updated tips on avoiding this problem?"

2 of 34 comments (clear)

  1. LEGO Quake by Domini · · Score: 3, Interesting

    The term described the way some people take a beutiful ganme and turn down all the settings. This enhances the frame rate, but more importantly makes objects simpler/easier to see, understand and kill.

    Another effect this has is that it also disassociates the game word a little from real life, perhaps making it a bit less nauseating wrt. motion sickness.

    "Just shoot the squarish-looking block"

    I've never suffered from any form of motion sickness since I was 2 years old, so this is not a personal experience, just an idea.

    I'd like to hear from people who do suffer what the following settings do for their malady:

    /cg_picmip 20 (or higher)
    /r_textureMode cg_nearest (not sure of this command)

  2. Headaches by PsndCsrV · · Score: 2, Interesting

    I seem to get a really bad headache and some nausea after playing Half-Life for a long time. I have a decent computer with a Geforce 2 GTS, so I know I have a high framerate and response time. I've finally concluded that it is probably from the fact that to open a door, you have to run into it... and having my face 1-inch away from a door isn't something I'm used to doing. The headache stems from trying to focus on something that close to you, or rather, that your mind thinks is that close to you, but not being able to. I keep trying to focus, but it's never going to happen.

    As far as solutions go? Beats me... if only I could play HL with all the doors already opened. :-)

    --
    Experiments must be reproducible; they should all fail in the same way.