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Simulator Sickness Cures?

jensend asks: "Two years ago, Ask Slashdot posted a question about 'simulator sickness'. Since then, games have become much more realistic, causing (in many cases, my own included) more severe nausea. any updated tips on avoiding this problem?"

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  1. Re:LEGO Quake by sporktoast · · Score: 4, Informative

    You are on the right track, but not exactly for the correct reason.

    Motion sickness typically results from too great a psychoperceptual difference between the messages the brain gets from the eyes and what comes in from the inner ears. We are biologically tuned for the sorts of skills that are also useful in FPS games (spacial acuity, tracking moving objects, tuning in visual abberations in an open field). The problem is that the FPSs don't simulate *enough* of the sensory inputs. The biggest problem is that there is no actual feeling of movement detected by the inner ear. (Ride simulators that pitch and sway have their own problems. They usually don't match the physical movement to the visual clues well enough.)

    So what's to do?

    Some over-the-counter motion sickness med, like Dramamine may help. Consuming some ginger helps a bit, but only for about 30-60 minutes. Those things really just calm the stomach, so you'd still need Tylenol/Advil for the headache (skip the aspirin, it'll make the stomache worse). But these things only treat the symptoms.

    Most people who get motion sickness have better-than-average visual acuity. Their ocular muscles have a great response reflex to movements and their brains are used to a high accuracy in tracking. Give them a book to read in a car, and they get nausea from the subtle jumping and bumping of the text that wont stay still. And their eye muscles will get fatigued from all that correcting and recorrecting. People with more relaxed eye muscles have brains that are used to a "lower resolution" input, and apply a greater degree of persistence of vision to everything already.

    So what does this mean in practice for treating the cause? "Don't do that" has been mentioned already. Reducing the resolution to LEGO quality gives the ocular muscles and visual acquity/tracking reflexes a lot less to spaz out about. Another solution is, believe it or not, alcohol (or other depressants). Of course, your trigger reflexes will also be blunted, so your game may not necessarily improve. (-:

    Until an inner-ear stimulation system with an accurate enough response time is developed, that's probably it.

    --
    In a related story, the IRS has recently ruled that the cost of Windows upgrades can NOT be deducted as a gambling loss.