Bounds Checking for Open Source Code?
roarl asks: "Is anyone working on an Open Source bounds checking system? (A system that checks a program at runtime for array out of bounds access, reading uninitialized memory, memory leaks and so on). I've been using BoundsChecker for some time and believe me, there are situations where you know you are going to spend hours debugging unless you let BoundsChecker sort it out for you. But it annoys me that I have to transfer (and sometimes port) the buggy program to Windows each time. I'd much rather stay in Linux.
Insure works on Linux. I haven't tried Insure for some time, but last time I tried I wasn't especially impressed. Purify seems still not to support Linux, but on other Unix platforms it works great. The problem with all of these products is that they are so da*n expensive. So it makes me wonder, are all Open Source programmers doing without them? If so, what can we expect of the quality of Open Source developed programs? If not, is there a free alternative?"
Need bounds checking for Linux? May I suggest the CMU Common Lisp interpreter and compiler (to machine code) or perhaps Smalltalk. :)
Working toward a usable PDA environment in the spirit of Newton OS: Dynapad
The ever-resourceful Bruce Perens wrote a cool gizmo called "electric fence", which I have used on many occasions. It doesn't actually do bounds checking as such, what it does is provide a replacement "malloc" that allocates unwritable pages either above or below every memory allocation. Your application will then segfault when it misbehaves, and you can then use conventional debugging tools to track down the
It's very "non-invasive" -- all you have to do to use it is link against it, and maybe set a few environment variables.
2*3*3*3*3*11*251
Of the top of my head, and with the help of my bookmarks:
I personally had high hopes for the GCC BP project. If you feel like doing something that will earn you the admiration of millions, finish that code up. :-)
You cannot apply a technological solution to a sociological problem. (Edwards' Law)
Isn't bounds checking just a specialized case for checking any type of access to uninitialized memory? There are several tools that provide replacements for malloc() that can track *all* memory allocation, and some, like Valgrind, provide almost a virtual machine that tracks basically everything your program does. Any time you read, write, or allocate memory, Valgrind will track it, and tell you if it is in error. Like I said, array bounds checking is just a special case of this.
I like to use the bounds checking patches to gcc to check code. You recompile your code and it checks every array access, memory access, etc. http://web.inter.nl.net/hcc/Haj.Ten.Brugge/
Valgrind
How about memprof?
While it may not be EXACTLY what you want, it may be MORE....
I've found that ccmalloc helped me to find a lot of problems in C code. The output is more verbose than Purify, but it showed me where some real problems lay with my code.
Check out this site by Ben Zorn on free and other tools for this.
"Provided by the management for your protection."
Insure++ is heavenly, I don't know how long it's been since you've used it, but it detects almost all errors. I think most open source people who use it have their company buy it for them though; it is very expensive. It does very good bounds checking for both reading and writing, but it's real amazing help is in tracking down bad or dangling pointers.
It also does very detailed tracking of memory leaks, but can get a little confused when you store the last referencing pointer in a hashtable.
I think other than its somewhat clunky UI, price is the big killer. it takes a pretty fast machine to be able to use it much and it has a large up front cost, plus maintainence(upgrades and support) fee. It's really too bad they don't have a program in place with someone like sourceforge to let people use Insure++ on the test machines because that would not only be great advertising for them, but also could really help the open source developers too.
Warning: I'm a language zealot, so be warned that I'm utterly irrational and unamenable to the Sweet Voice of Reason. That said... :)
Use a different language. There are some things which C is appropriate for, but one of the things it's categorically not called for is when you have concerns about buffer-overflow conditions [*]. If this is a purely open-source, noncommercial project, do yourself and your career a favor: learn another language (one which doesn't have these sorts of problems) and write your app in that instead. You'll learn more, and you won't have to spend a dime on Purify or whatnot. If you go this route, I'd suggest Scheme; it's a beautiful LISP derivative.
If this is a commercial project, ask Management how married they are to C. In the overwhelming majority of cases, you can quietly substitute C++ without affecting the APIs one bit. Just wrap the external APIs in extern "C" and, inside the code, use C++'s beautiful vector instead of C-style arrays. Sure, you'll take a minor performance hit, but the increase in reliability will be well worth it.
Anyway, to try and give a (weak) answer to your question--instead of slapping a Band-Aid on the festering wound that is C memory management, you might want to think about doing away with the festering wound altogether. Use the right tool for the job--if C really is the right tool for the job, then fine, may God have mercy on your code. But if there are other, better, tools available... use them instead.
[*] OpenBSD manages to do pretty well with a C kernel, but that's because they're certifiably insane. It also impacts their dev cycle; they spend a great deal of time avoiding the pitfalls of C, so much so that it affects how much time they can devote to new development.
An excellent general solution I've found for problems of this nature can be found at "file:///usr/include/assert.h". Seriously,
preconditions, postconditions, and invariants are the best approach to avoiding such errors. Will a bounds-checker detect if you access an element that is out-of-bounds in a view (subarray) of a larger array? Also, if you are developing a library, using assertions will also greatly assist any end-users who are not using a bounds-checking tool.
IMHO, you should do a mix of C and C++ and use the Standard Template Librarys vector, deque, or list classes instead of an array. Hell, even if you use an array, the STL functions and algorithms still work on them. You can even use the Queue and Stack wrappers if thats what your doing... Thats just my opinion though....
Since libc5.4.23 the standard malloc has included rudimentary bounds checking. Just set MALLOC_CHECK_ to 1 or 2. At 1 it prints debugging output, at 2 it calls abort() so you can look at the core and see what happened. The best part is you can even do this on code you don't have the source to. Of course the other suggestions here are good, but I've tracked down a lot of bugs without having to link to one of the special range checkers.
You can also set MALLOC_CHECK_ to 0 to get a malloc like Windows and BSD that's safe against double free's and most off by one errors. Not useful for debugging, but can sometimes make a buggy closed source program run without dumping core. It's slower of course, but...
But that might be because I only use C for nasty low-level code. E.g. to implement a reference-counted pointer scheme, I would have to fight with lint on all kinds of "who owns this pointer" issues. And this would appear anywhere I used them in the program. I think this corresponds mostly to the third paragraph in section 4.5 of the linked to paper.
I don't think static checking is useless, in fact I am very interested in the issue, and I'd love to be proven wrong!
Do you know of some examples where lclint/plint has been used with reasonable effort to find interesting bugs (bugs that wouldn't easily show up in non-static checkers) in complex pointer-handling code (i.e. something akin to the Boehm GC, or equally awful)
In the pursuit of creating a language holy war, I'd say to use scripting and virtual machine languages, where possible.
.so mess isn't nearly as great as M$'s.
JSP & PHP are great for web sites. Perl & Python are great replacements for shell scripting, as well as most general-purpose stuff. LISP is great, if you're a purist. Java has its uses, to be sure.
The point of all of this is that built-in memory allocation, built-in garbage collection, and a lack of pointers is A Very Good Thing(tm). You basically don't have bounds-checking problems. In general, scripting and VM code won't break due to memory leaks and the like.
Interpreted code, in particular, is highly reliable. As an example, Perl code, if well written, which means it traps all errors, etc., is rock solid. Python, I am told, is even more solid. C, on the other hand, is highly unstable. C++ is almost as bad, and VB code on M$ boxen, breaks all the time, as well.
These days, hardware, memory, and disk are SO cheap and fast that you *should* recoup almost all program performance costs associated in interpreted/scripting/vm languages in four ways: 1) faster, easier coding; 2) easier debugging; 3) more portability; 4) more reliable software. Of course, in the case of Perl, you've got to force good style upon yourself, so items 1 and 2 may not apply, some times....
I'd also avoid stuff that puts too much faith in the stability of dynamically linkable code. DLL's and COM objects in M$ land is a huge problem. It goes without saying that Linux's
C, C++, etc., have their uses, to be sure. People use C where it doesn't belong. It belongs in writing operating systems, interfaces, drivers, etc., but it isn't, for most intents and purposes, a good business language. C++ is better, but Java and *modern* scripting languages are even better, most of the time.
If we're going after "The Best Tool for the Job," I see that you need to balance among several different tensions: a semi-popular language (so you can get help, when needed), one that's well-documented (good books at your local book store and many web sites that cover it, for example), is highly portable (the larger, older, more successful, and more mature a project gets, the chances it'll get ported increase), does the job with a minimum amount of effort (planning, coding, testing, debugging, and documentation all go into this), won't crash unexpectedly (like C/C++/VB/assembly), runs quickly enough (with modern hardware and preemptive multitasking/multiprocessing operating systems, this isn't a bug issue, most of the time), is easy to fix/alter (most scripting languages don't have a compile step, so the code is the executable, ergo, it's usually easier to fix), and is general purpose (not specialized).
Just as important, you need to avoid the tensions of "too many" or "too few" languages for a project. Having 1 language that tries to force the big square peg in the small round hole is just as bad as 10 languages in a small to medium-sized project. Working on a team illustrates this even more. While SQL, OS shells, XML, HTML, and JavaScript are all exceptions to the rule (they're usually the only/main way to accomplish a specific task), having one person writing in C, another in C++, one in Perl, one in Python, another in VB, and still another in Java is usually a ticket to disaster, for most projects.
My personal rule of thumb: Perl for batch processing, utilities, command-line scripts, and most data massaging; PHP for small to medium web apps; JSP for larger web apps, or those created on teams of about 4 or more people; Java for most apps, especially GUIs; C/C++/VB for really specialized stuff; and what ever else, if you've got to support old code (new code from the above list).
When you change the size of the array later, everything stays Cooper City.> GNAT [gnat.com], an open source Ada-95 compiler, support those checks.
The language also supports bug-resistant programming, e.g. -
Sheesh, evil *and* a jerk. -- Jade
glibc 2.2.x has a number of really nice little quirks that you can use to help debug memory problems. Among my favourites are:
r / ibc_3.html#SEC37
r /g db_6.html#SEC341 .1/html_chapter/g db_6.html#SEC35
MALLOC_CHECK_
If you set the environment variable MALLOC_CHECK_ before running a program, glibc uses a slow but thorough variant of malloc to do some checking on buffer overruns, double-frees, etc... Setting MALLOC_CHECK_ to 0 makes it ignore problems, 1 causes it to print a diagnostic to stderr, and 2 causes it to print a diagnostic and abort(). All of this is the glibc malloc(3) man page.
MALLOC_TRACE and mtrace()
If you "#include " in your source, you can call mtrace(3) at some point in your code. This function looks for the environment variable MALLOC_TRACE which it then logs all malloc(3)s, free(3)s, realloc(3)s and calloc(3)s to. When your program is finished, you can run the mtrace(1) perl script (also supplied with glibc) to run through this log, and print out a list of all unfreed memory, all freed, unallocated memory, all double-freed memory and probably a bit more besides. It's really handy.
I tend to put the "#include " and "mtrace()" calls inside "#ifdef HAVE_MTRACE" guards, and then add "-DHAVE_MTRACE" to my CFLAGS when compiling debug builds.
The documentation for this can be found at http://www.gnu.org/manual/glibc-2.2.3/html_chapte
malloc() and free() are weak symbols.
glibc's copy of free(3) is a `weak' symbol in the library. What this means is that you can write your own functions called malloc() and free() in your program, and those will be called all the time, instead of the proper ones. You can call the originals with _malloc() and _free, or __malloc() and __free() (can't remember which, think it's the first pair.) and do little extra checks and things yourself. (Such as filling memory with bogus data before returning, etc..., to make sure you're not forgetting to zero some bytes here and there for example.
gdb is also really great too and has loads of stuff that I've not found in other debuggers. Check out the manual sections on `ignore' (to ignore a breakpoint x times to catch the (x + 1)th malloc), and `commands' (to automatically print out variable values and continue for example) w.r.t. breakpoints.
http://www.gnu.org/manual/gdb-5.1.1/html_chapte
http://www.gnu.org/manual/gdb-5.
Why doesn't the gene pool have a life guard?
Thanks a lot. I'll definitly do some looking into Scheme--. I appreciate the reply. Have a good day,
Justin Dubs
Its info page on my GNU/Linux box says assert is a GNU extension.
/* ptr should NEVER be NULL */
/* check bound */
The assert that the info page is talking about is a command line argument, a weird gcc-ism. This can be safely ignored. If you're really interested, it's kind of a -D__OSType__, but umm, different. Try gcc -v -E - and look for all the -A..s if you're really interested to see what's set. Ignore this, any code that uses this should be shredded and the coder shot. It doesn't give any advantage, and it locks you to gcc. And while you're shooting the coder, shoot the gcc guy who called it assert, just adds to confusion unnecessarily.
The assert() that's your best coding friend is a debugging thing. It allows you to check important conditions that could lead to bugs. It's a macro that's turned off by -DNDEBUG, so on your release version, one compile switch and no check or runtime penalty.
Quickie example:
#include <assert.h>
int getSomethingFromArray(struct array *ptr, int elem)
{
assert(ptr != NULL);
assert(elem >= 0 && elem arraySize);
return ptr->elems[elem];
}
Contrived example, but you get the point. ptr should never be NULL, if it is, somethings wrong. If you violate the array bounds, something else is wrong. So in either case, the associated assert() blows up, core dumps, and you see from the core file where it trashed. Once you debug it and get ready to ship, define -DNDEBUG and the assert()s become empty statements, and the compiler eliminates them. It's pretty cool.
assert() has it's rules on how and where to use, and any good C book will tell you these rules. You should also be comfortable with looking at core dumps with your debugger, at least stack traces to see where it crashed. if you get a core, try:
gdb progname core
and once you're in there, type where.
And as a general rule, if it seems that something is a lot of work, chances are someone else thought that, and either has written the stuff for you, or there's a better way. Us programmers is lazy. In this case, the NDEBUG define strips everything, no need for sed.
May you code in interesting times.