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Neverwinter Nights is Gold

Urthpaw writes "Neverwinter Nights, the D&D based RPG from BioWare (Makers of Baldur's Gate among other titles), for Windows, MacOS and Linux has Gone gold. The game allows players to make their own "modules", or adventures, and DM them for up to 64 friends. Server-linking features allow the assembly of distributed MMORPGs."

4 of 333 comments (clear)

  1. Who owns what? by WankersRevenge · · Score: 5, Interesting

    The game allows players to make their "own" modules, or adventures, and DM them for up to 64 friends.

    Who owns what module? Bioware? Or the consumers? Inquiring minds want to know!

  2. It's a little weird by Lord_Pall · · Score: 5, Interesting

    They went gold right as their public beta testers started to receive their cd's..

    I'm wondering if they're planning on patching day of release to fix multiplayer problems..

  3. Re:I don't get it. by nick_davison · · Score: 5, Interesting
    Why would anyone want DM'd games online? You loose pretty much every benefit of P&P rpgs; loose pretty much every benefit of single player rpgs; for what? the ability to play across distances, a computerized dice roller, and some pretty graphics?

    That's pretty much the point of NWN - they've attempted to give back most of the features that you traditionally lose by moving to a computer.

    For example: The freeform interaction that a real world DM gives is brought back by allowing the DMs to take over characters, manually trigger events, adjust the difficulty via a slider to ensure everything's always perfectly balanced for interesting play.

    Where the computer gains the advantage is that it allows a lot of things to become automated. Think about those D&D games you played as a kid. Half the time the game degenerated while the DM focused on a single player, looked up a rule, etc. On top of that, they'd be dropping rules all over the place because they couldn't remember them or they took too long to figure out. Now all of that stuff's handled automatically.

    So, the end result is you get a game that [ideally] handles everything you don't want to handle or don't have time to handle, giving that postive aspect of computerised gaming and yet allows the DM to step in wherever's needed, keeping the benefits of traditional gaming. Of course, that's assuming everything's ideal, but they're looking like they're pretty close.

  4. Why it appeals to me. by Jethro · · Score: 4, Interesting
    Why would anyone want DM'd games online?
    I'd much rather DM a real-life game. But since me and another guy from the The Party moved to the other side of the world, another guy got married and has kids now, one's not been heard from for about a year and one has an erratic schedule, I find the idea of setting up an online RPG module and having them all be able to play whenever they have a few minutes quite interesting. Kind of like PBM only with graphics.

    Not that I think this will come to pass, nor that this is EXACTLY what the system is meant for, but it still sounds like fun.

    P.S. Yes, I have tried starting something local with real people, couldn't get it to fly though.
    --


    In the land of the blind, the one-eyed man is kinky.