Haptic Battle Pong... Future of Game Interface?
An anonymous reader writes "The Sensable Phantom is a premier force-feedback haptic device and sells for a few thousand dollars now, but when that number comes down, the game industry will be jumping all over the idea of six-degree-of-freedom, precision-force-feedback video games. It looks like Haptic Battle Pong may be the first attempt at a true 6-dof, force-feedback game. It's not Quake, but maybe this is the next big thing in video games?"
This thing has interactive chat room sex toy written all over it.
:-D
Now I can use both hands!!
I thought that was when my brother and I turned to fisticuffs after particularly gruelling sessions on the Atari...
To wear a cup, for those ogc'ers who have their aimbot set on crotch.
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Unix is very user friendly, it's just picky about who its friends are.
What will happen when all games are like this, and you actually have to be good at physical activity and have some degree of real-life hand-eye coordination? Then the jocks will become better at videogames, too. The last refuge nerdly superiority will be cruelly taken away. This could have major consequences, though one of them might be to get said nerds to spend more time doing actual physical activity, whether within a game or not.
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Cogito cogito, ergo cogito sum.
"It's a dark, fast moving plaque on the land from which their is no escape."
I hate those dark, fast moving plaques. I once had an "Employee of the Month" plaque chase me for five blocks before I ducked into a chinese restaurant and lost it...
:)
Carpe Cerevisi - Seize the Beer