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MacSoft To Publish Neverwinter Nights In Fall 2002

Oddbod writes "Hot on the heels of yesterday's gold news, Bioware has announced that IG arm MacSoft will publish the Mac version of Neverwinter Nights. They hint at porting the toolset over to Mac, which originally wasn't expected, but no promises so far."

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  1. Argh...Why not OmniGroup by blakespot · · Score: 2, Interesting
    They should've gotten OmniGroup to lay down the conversion, Cocoa style, while magically enhancing the original PC code (and game performance) beyond all expectation, as they did with the rather hardware-itensive Giants, Citizen Kabuto ...

    From OmniGroup:

    • "This is the only version of Giants that can use multiple processors. We actually added multi-processing support while we were doing the port, as well as doing various optimizations on the graphics routines (and changing the graphics library from Direct3D to OpenGL). The end result is we're getting the same framerates on our Macintosh dual 500 MHz G4s with a GeForce 2 on an AGP 2x bus as we do on a brand-new, top of the line Wintel AMD 1.3 GHz Ahtlon with a GeForce 3 on an AGP 4x bus and DDR RAM."


    blakespot

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