Augmented Reality Billiards
scubacuda writes: "Wired.com reports that Columbia's CS Department has designed a new gadget designed to "take the brainwork out of billiards" and help the average player eventually take on professional pool sharks. The Stochasticks consists of a 5-by-10-inch laptop carried in a backpack, a half-centimeter-by-1-inch long lipstick camera and a headset. Pool experts, such as Mike Spinkle, president of United States Poolplayer Association, say that this device makes it easier to visualize the angles."
There are 2 different statements here:
a) that "the system" (I'm assuming an average player operating the system here) will be able to beat a pro.
This is rubbish. A crappy player that doesn't know how to handle a billiard stick properly, and still won't be able to shoot properly even with the system. Even if the computer maths are elaborate, too many variables are left to the player skills: spin control, precise control of the force applied to the cue ball, etc.
At best, an average player using the system will get the general direction where to point at and why, but that's about it.
b) It is true that the computer may be able to model accurately the problem, but it doesn't make it a better player than a human for all the reasons in a) and others.
Computer chess is a prime example that machine does not always beat man, and here the difference is even more striking because the system ultimately rely on the skills of whoever is operating the stick. You just can't approximate this margin of error.
While many have searched for an application of "wearable" computers, this sort of specialized system seems like a rather reasonable way that they can be integrated into the lives of a normal person.
Much more reasonable than the headset wearing ubergeek that is...
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...to play well you need to smoke a cigar, sport a pop belly and be at least partly bald. Not too many robots can cover that.
I doubt a robot could ever catch a baseball either. Yet, kids and professionals master that with time. Assuming they have good eyesight and coordination.
I think similar skills and qualifications need to be mastered for pool as well. I can see a robot striking a ball with consistency. But, determining just how it should be struck may be left up to those who master the game. They are not good just because they are smart. They know because they are experienced and have developed a feel for the game. You could take lessons from a pool shark and hardly be any better at all. And, most pool sharks may not be able to tell you precisely what they did to make a certain shot anyway.
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I'm not really convinced this does any more for someone than a well-written Pool simulation game on the computer. (AKA. Virtual Pool) These types of games already make promises on the box like "Guaranteed to improve your Pool game, or your money back!"
Everyone is quick to point out that the biggest flaw in PC-based Pool games is the fact that they don't simulate holding the cue and the skill required to shoot straight. So what? Same issue with this device. The skills they don't directly teach you have to be learned by practicing playing the real game.
Learning the angles, though? A $19.95 copy of Real Pool for the Playstation 2 or Virtual Pool for the PC will do it just fine.