Slashdot Mirror


Final Fantasy XI PC Requirements Announced

PKFC writes "Square has begun taking applications for the Final Fantasy XI PC Beta test which starts on June 18 in Japan. The minimum specs are: Win 98, PIII 800 MHz, 128 MB RAM, a GeForce card and 4.5 GB of hard drive space, while the recommended specs include a 64 MB video card and a Pentium 4. The 4.5 GB is used for game data, the PlayOnline software and the ever popular, Tetramaster. The PC version will be fully compatible with the PlayStation2 version allowing people on either system to play together. Be warned that the links go to Japanese web sites."

3 of 305 comments (clear)

  1. FF 9 by Bonker · · Score: 5, Funny

    After playing FF 9 for about eleven hours straight yesterday, I would like to beleive that I could invest some serious time in a Final Fantasy MMRPG.

    Still, I don't know how fun it would be if you had to play for even a month to get as far as you can get on the single player games in a week.

    I dunno. Being surrounded by cute Square-style anime girls might just make it worth it.

    --
    The next Slashdot story will be ready soon, but subscribers can beat the rush and slashdot the links early!
  2. Re:Philisophical question.. by Anonymous Coward · · Score: 5, Informative

    If final fantasy was indeed the final fantasy, why are there so many sequels?

    This is explained nicely here

    At the time Square made Final Fantasy #1 , they had just released a couple of unsuccessful semi-RPG-ish games, were nearly out of money, and honestly expected that when the game that became Final Fantasy was complete, they would have to go out of business.

    That Final Fantasy #1 became a massive success, and they subsequently had the resources to create more RPGs, was a complete surprise to them, however pleasant..

  3. Re:4.5GB on disk??? by Paladin128 · · Score: 5, Interesting

    With the ps2 running at only around 300mhz, while I'd expected higher PC requirements I didn't expect that much extra.

    Well, on the PS2, there is no large OS (like Windows) to deal with. Everything is designed specifically to do 3D accelleration and media streamin. The PS2's "emotion engine" is actually a 3 processor system: the CPU, VU0, and VU1. VU0 and VU1 (the "vector units") are specialized processors that are designed to do really fast matrix math. VU0 is connected on the same bus as the CPU, while VU1 is semi-coupled with the "Graphics Synthisizer" (GPU). VU0 is often used to do skinning, physics, and audio processing, while VU1 is often used to implement various procedural shaders and other programs similar to DX8 vertex and pixel shaders.

    A PC, however, has only one CPU, a bunch of different busses, and games are traditionally run at higher resolutions. On a TV, every game is run at either 30FPS or 60FPS on an interlaced screen. Having a sharper, high-res, progressive display, a much higher fillrate is required for good viewing. So you need a higher pixel clock, higher filrate, more memory, more memory bandwidth, lower latencies, and more raw power. Throw a large OS on top of that (Windows 2000 or XP) and you're a tad short on CPU power, memory bandwidth, etc. compared to a simple, streamlined gaming machine.

    --
    Lex orandi, lex credendi.