Tribes2 Patch for Linux Out
Tom writes "After Dynamix went under, Tribes2 was unsupported for a while, then Sierra signed a contract with GarageGames (the company formed by several Ex-Dynamic guys), but only for the Windows version.
Those of us who bought the Linux version ported by Loki were left out in the cold -- until today. Linuxgames has the story. Sam Lantinga of SDL fame did the port/patch."
There was a petition out where you could sign up for demanding a Linux version of the upcoming patch, and I'm sure this has been one of the reasons why they will support it.
The Tribes 2 community has proven very, very strong, and even long after Dynamix (the creator) was closed by Sierra, Tribes 2 still lives on.
Tribes 2 is a game that is VERY different from most other 3D shooting games - it's almost closer to football than Quake once you've learned to play it right. Teamwork is everything, and it's almost unsuitable for playing without a clan membership.
Dybdahl
-=EEF=-Offence leader
http://www.euroeliteforce.net/
Slashdot conveniently forgot this, but Sam works for Blizzard Entertainment now. Yes, the evil DCMA people who sued bnetd.
But Blizzard gave the goahead for Sam to work on the Tribes 2 Linux patch during work hours. So Blizzard supports the Linux community! But they're Evil! But they're Good! *smoke*
It's a beta patch, so it won't show up when you update normally. In fact, do not install it unless you know what you are doing.
Dybdahl.
-=EEF=-Offence leader
http://www.euroeliteforce.net/
"When will Loki be resurected!?
Never. Not unless they make new games for Linux.
The problem is that the game market is a novelty market. Lots of companies make games that will be interesting for about a month and then move on. If memory serves, Loki ported games that had already been out for a while.
The problem is that this means Loki will never really hit mass market. The people who buy the games buy them right away. If it takes a year (for example) to port the game, then it's lost nearly all of it's value, even if it's a classic like Quake 3.
What we need is for a couple of risk taking companies to start making games strictly for Linux. (Maybe port to PC a little later...) Get the game market started on that OS, and you'll start to see more concurrent development.
As the Mac has already proven, an OS is not going to get lots of 'me-too' games. If Linux users really want to play games, I'm sorry to say it, but they're going to need to build a Windows box.
"Derp de derp."