Matrox Parhelia Benchmarks and Review
Crankshaft writes "Matrox Parhelia boards are due to hit retail shelves by the end of the month.
Cards have been sent out and
the
benchmarks are up, showing the card's strengths and weaknesses. You
want great looking Anti-Aliasing? The Parhelia is for you. You want
killer frame rates? You might have to look elsewhere."
It says about the same thing that the above review does. Here's the link
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Here:http://www.anandtech.com/video/showdoc.html?i =1645
2 06 25/index.html
Here:http://www.tomshardware.com/graphic/02q2/0
And here:http://www.theinquirer.net/24060221.htm
Anandtech
Tom's Hardware
Tech Report
Extreme Tech
The review at Anandtech (http://www.anandtech.com) uses the latest demo from Unreal Tournament 2003 as one of the core benchmarks. It didn't make much of a difference. In the review, the Parhelia scored about as well as Radeon 8500LE.
In the review Anand attributed it to three things. Quoting from Anand's review:
1) Low GPU Clock (220MHz vs. 250 - 300MHz)
2) Sub optimized drivers
3) A lack of serious occlusion culling technology
Whatever the reasons, the Parhelia didn't score well on one of more anticipated and graphically intensive games that will be released in the near future.
The triple-headed desktop is probably the most understated feature of this card. Talk to anyone that deals with graphics day-to-day - 3d animators, video editors, graphic designers, and the extra screen real-estate is a big boost in productivity.
Here's a few triple screenshots from Matrox's site. and I believe that odd three-panel monitor is from Panoram Tech.
D
Have you tried multi-monitor offerings from ATI and nVidia?
I own latest/greates examples of both and I'm here to personally tell you that it is still very much a Matrox only game, which just had the ante uped.
ATI's and nVidia's feeble attempts at multi-monitor support are a nice try at best, and a total fucking insult at worst.
No Comment.
Yes you can. On a non-interlaced screen, framerate is noticeable up to 60ish. I saw a great little demo with little white cubes sliding across the screen. The one going at 30 fps looked very bad, and the one at 60 was nice and smooth. It's when the framerate goes beyond the refresh rate of the monitor that it gets silly...
Carpe Cerevisi - Seize the Beer
i mean, play a game written for the gf3 on a gf4 system. its slower then on a gf4 because the gf4 is lacking the features the gf3 has so it has to take a non optimal path.
Only if you are stupid and buy into the gf4MX line, if you get a gf4Ti then you have all the capabilities of a gf3 and more so no game which is optimized for the gf3 feature set would run slower. By the way no game these days is written for a specific card, some design decisions may be swayed as to what max quality features to support based on a particular cards capabilities, but they should run on any card that meets either opengl1.2 or D3D(version X where X>=7) specs.
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