Matrox Parhelia Benchmarks and Review
Crankshaft writes "Matrox Parhelia boards are due to hit retail shelves by the end of the month.
Cards have been sent out and
the
benchmarks are up, showing the card's strengths and weaknesses. You
want great looking Anti-Aliasing? The Parhelia is for you. You want
killer frame rates? You might have to look elsewhere."
However, there are always problems:
1. The hardware never lives up.
2. Three words: drivers, drivers, drivers. Or, should I have just said "software, software, software"? Putting out beta drivers and leaving them out there for over a year without a final release is par for the course at Matrox. OpenGL promises, you say? Yeah, been there, done that.
I won't trust Matrox ever again. I was screwed by two generations of cards. Yeah, yeah, shame on me for trusting them a second time.
You're right - there's not much point in having FPS exceed the refresh rate of your monitor. I think that quick spin-arounds may be slightly smoother, but it's pretty subjective - that's just the way it feels to me.
However, those refresh rates are an average over many different sorts of scenes and can drop much lower during intensive scenes - e.g. if you just walked into a rocket arena with 30 guys throwing rockets at each other with particles nice lighting and everything, that's when you probably won't be getting 150 FPS anymore. That's when you really need those FPS.
Also, most people want a bit of headroom for future games.
As well, some people want more quality - better lighting, more polys, etc. If your card can do 150 FPS without anti-aliasing, maybe it can do 85 FPS with funky lighting and AA on (just an example).
However, your original point is correct - excess frame rate beyond your monitor's refresh is not really visible, but the extra power comes in handy for other things.
MeepMeep
The Parhelia is Matrox's first attempt at a competitive 3D card. As the process shrinks, the speeds will go up. And the drivers will mature over time.
How much better it'll get is a valid speculative point. Did they hire any of the old 3Dfx crew?
I seriously doubt that people are buying these cards to play Quake or Serious Sam, so why is it always these games that get benchmarked?
Because various 3D engines use different technologies, and these are in turn supported differently by the card manufacturers, it's not possible to simply extrapolate from Quake results to NWN.