Lucas Confuses ScummVM With Abandonware
Anonymous Coward writes: "Seems LucasArts finally noticed ScummVm although they seem to be confused about what it is.
ScummVM is a 'virtual machine'(yes like Java) that allows you to play scumm games (Monkey Island, for example) in modern OS (Linux, BSD, err Windows XP) and weird machines like PDAs and the Dreamcast, but Lucas have confused them with an abandonware site."
Although I'm glad that more people are noticing this, the natural tendency at Slashdot is to fire off an e-mail campaign, which is exactly what is not needed in this case.
Lucasarts has made a mistake. As was mentioned on the mailing list, they have to deal with hundreds of Abandonware sites weekly.
From their quotes, Lucas thought that ScummVM was re-distributing the original engine, and saying it was under the GPL.
I believe this situation will soon be resolved calmly, but a hundred "You SUCK!" e-mail cannot help.
Colin Davis
"Purely for the record"... thats great!
Their response should have emphasized the fact that you still need the original game files to play.
They're still going to get shutdown, even if its not totally legal. Lucasarts wants to be able to re-release their games with updated engines, and if someone is doing it for free, it cuts into their profits.
Look at Nintendo's new games that emulate NES games on the GBA. How much cooler would that have been if we already hadn't had nesticle for 6 years.
Not agreeing w/ them, I just know their POV.
I was considering pointing out that everyone does not necessarily win. In particular, LucasArts.
A number of gaming companies (EA in particular) have percesuted AbandonWare sites precisely because they intend to improve and rerelease old classics for newer architectures - in effect doubling the life (and revenue) of the product.
On the Copyright side this is particularly sad: Copyright was never intended as a tool to allow owners to prevent access; it was intended to allow the owner to benefit (financially) from the work during its useful lifetime. But there are no provisions in Copyright law which force material to be placed in the public domain when it is no longer being used (or even when Copyright expires!).
i-name =twylite [http://public.xdi.org/=twylite], see idcommons.net
Once upon a time, there was a company that had a bunch of games that ran under a virtual machine. Eventually, people who loved those games reverse-engineered the virtual machine and wrote interpreters for the VM that ran on everything and anything, from Palms to BeOS to OS/2. And the company decided that that was okay.
The company was Activision, which bought up Infocom in the late 1980s. Remember all those Infocom text adventures? People reverse-engineered the virtual machine, known as the z-machine, and wrote plenty of z-machine interpreters, all of which are freely available. Activision apparently decided that this was fine with them, as long as the games themselves weren't being distributed.
Now LucasArts is in a similar situation. Will they be as calm about a new VM interpreter as Activision was? Sadly, I'm not so sure.
Paraphrased:
While this would be true, it could still be argued (successfully) that the emulator would have a negative impact on potential future revenue of LucasArts products, such as a LucasArts Classics package for BSD.
There are 2 arguments that the scummVM ppl need to make. However, they only made one of these arguments.
1. ScummVM is an emulator, and was created using legally valid and sound reverse engineering techniques. (this agument they made)
2. ScummVM was created as an academic exercise in software and reverse engineering techniques. As such, ScummVM is not bound to the DMCA, or any other such laws, as it is considered a form of free speech, and is protected under First Amendment Rights.
-Dennis
... I've bought the DotT / Sam & Max 2 in 1 pack; it doesn't work, because the .exe files are so old and can't cope with modern hardware. LucasArts provide patches, which work, sort of...
I've also bought the Monkey Island 1, 2 and 3 pack, and the result with 1 and 2 is the same. Doesn't work out of the box, works, sort of, once you get the patch. The patch at least gets the game running, but the sound is decidedly dodgy. I don't even want to think about what happens to WinXP users...
But now there is ScummVM. All these games run better than they did in the first place, they run on machines and OSes that LucasArts never bothered with, and they run perfectly.
What LucasArts should do with ScummVM is write the authors a great big thank-you letter and start bundling it with all their old games. There's no reason why they shouldn't. Trying to shut down a project that's doing for free what you should have done a long time ago is just plain silly.
Real Daleks don't climb stairs - they level the building.
My point was not that it does not become public domain, but that there is no explicit legal requirement for the release of the material to the public.
That is to say, when (if) Disney's Copyright on Micky Mouse expires, there is no legal requirement that they hand over their Micky Mouse archives (or a copy thereof) to some sort of public institution. If you happen to HAVE a copy - sure, go ahead and copy it. But getting your hands on it may not be such a simple matter.
Abandonware is a case in point. Many games available on Abandonware sites do not exist somewhere in corporate archives, because the game companies simply went under -- there was no sale of assets, not buy-out by a bigger company. Just a quite whimper. Even though there was a threat (to society) of that information being lost forever ... there was no attempt or requirement to make it public.
Talking about software specifically, where is there any implication or requirement for (say) the source code to be made public? Simple, there isn't. No more than an author could be expected to make his/her notes public when Copyright expires (okay, this would be posthumous anyway).
So here you have the basis of the problem: Copyright is a LEGAL measure to prevent you from distributing something; but when Copyright expires you have no LEGAL resource to FORCE distribution. If the (elapsed) owner simply doesn't make a copy available, you can't force him to.
i-name =twylite [http://public.xdi.org/=twylite], see idcommons.net
All of which is very cool of them. But not sueing people for writing virtual machines isn't coolness, it's just basic law. Infocom never claimed the exclusive right to implement the Z-machine specification, and probably couldn't have made that claim even if they tried.
Now, what I'd really like is to play is the original Zork. The one that the founders wrote for ITS while students at MIT. No, not "Dungeon," that's an unauthorized port, with an incomplete game and flawed parser.
You're right that Copyright (as developed in the US Constitution as 'exclusive Right to their respective Writings') is not intended as a stick to beat the ass of society. However, you're referring to Copyright's purpose as if it were the goal. Copyright is not a goal, but a carrot to entice the ass of society to release their writings in the first place.
Justice O'Connor said in 1991, "The primary objective of copyright is not to reward the labor of authors, but '[t]o promote the Progress of Science and useful Arts.'"
To advance the arts and sciences, one must actually release what you've written or discovered. Many authors won't release their writings without some assurance in the form of Copyright. Many discoverers won't release their discoveries without some assurance in the form of Patents. Both are intended as temporary assurances to promote the writers and discoverers to advance their arts and sciences.
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You know what your site is about, and your users know what your site is about...but when I looked at your index page, it was far from obvious to _me_ what your site was about. No wonder LucasArts' lawyers were confused! Frankly, your reply letter had the same problem, although the gist of the matter did gradually emerge.
I suggest that you rewrite your front page to say something like this:
"Remember those great old LucasArts games? Wish they ran on your current PC? Download our engine and they will!
NOTE: If you don't own any of the games, this engine won't do you a speck of good. This is not an abandonware site, so don't expect to download them here."